Alpha 18.3 Language Patch is out! 251570 7 Days to Die

Alpha 18.3 Language Patch is out!

Hey Survivors,
we just released Alpha 18.3 b4 language patch to stable. The patch has full language support for English, Spanish, Spanish Latin American, French, German, Italian, Polish, Russian, Brazilian Portuguese, Turkish, Simple Chinese, Traditional Chinese, Japanese and Korean. The release also has many great bug fixes and improvements. Read on for more details.

Official 18.3 Release Notes[7daystodie.com]

Lunar New Year 252490 Rust

Lunar New Year

Happy Lunar new year to everyone! To help everyone celebrate we have added some new items to the Steam item store.

First off, throughout the Lunar New Year celebration everyone will be able to craft a set of throw-able firecrackers to make a racket. Traditionally set off to scare away evil spirits, many people would set them off when opening the front door before they went out. We somehow doubt these will scare off a dedicated door camper but you can try!
New Year Gong
A very large, very loud gong. You can hit it or shoot it and even play music on it as the note changes based on where it is struck.
Rat Mask
To celebrate year of the rat we have created a beautiful bronze and gold Rat Mask. Similar to last years Dragon Mask, it replaces the wolf headdress.
Fireworks
We've added three styles of fireworks which come in two different packages. The Small Fireworks package contains Roman Candles and Volcano style fireworks but if that isn't big and loud enough for you we've added a Large Fireworks package which contains Mortar style shells which create huge colored starbursts in the sky and can be seen for many miles. In addition to 5 different colors, the the Large Fireworks package also contains a Champagne style Mortar which creates the largest and most impressive display of pyrotechnics.

In addition to this year's new items, we’ve added two items from last years sale back to the item store, the Dragon Door Knocker and the Chinese Lantern

The Igniter is a new IO entity that you can use to ignite nearby items - including Fireworks, Campfires, Furnaces, Lanterns, unexploded Beancan grenades and Satchel Charges. While powered the Igniter will automatically start spraying out sparks, igniting anything in a radius that it has line of sight to. Use them to wire up remote firework displays!Much like the Tesla Coil, the Igniter takes damage while it's running so you won't be able to run it forever without repairs.An item like this would usually be released in a start of month update rather than an event update but we felt that the Igniter would be really useful for setting off fireworks so we brought it forward to this update.

Holiday Contest Winners! 440900 Conan Exiles

Holiday Contest Winners!



And with that, the holidays have ended. We hope everyone had an amazing New Years as well! We got some pretty impressive and creative entries to this year’s Holiday Contest. We will contact the winners listed here about their prize. This is also posted in the Funcom forums here[forums.funcom.com]. Here are the winners!

Grand Prize Winner
The Addams Family
A super creative recreation of the opening scene to the Addam’s Family movie! They even replaced the text with names of their characters from their private server, Hyboria.
https://www.youtube.com/watch?v=fCGldo9p8e8

Original Scene:
https://www.youtube.com/watch?v=_A_aLgc9bJ8

9 Runner Ups
Christmas Cottage



National Lampoon’s Christmas Vacation
You'll need to click this link to see the gif.
https://imgur.com/a/4PDJHh9

South Park


Morozko (also known as Mrazik)




Original Scene:
https://www.youtube.com/watch?v=GD63WRvX3nw

National Lampoon’s Christmas Vacation



A Christmas Carol (2009)



Polar Express



Polar Express



Bad Santa



If you don’t see yours up there, feel free to visit the Funcom forum thread[forums.funcom.com] and reply there with your screenshots! Everyone did an amazing job. Thanks for participating!

Happy New Year! 252490 Rust

Happy New Year!

Santa is packing up and clearing out the bodies, we hope you enjoyed the Holiday Season. We're getting back to work after a couple of weeks off which is why this is a light blog and we are looking forward to the journey ahead in 2020!

PC Hotfix (19.12.2019) 440900 Conan Exiles

PC Hotfix (19.12.2019)

Greetings Exiles!

We’re releasing a hotfix before vacations that addresses some pending issues reported after the last patch. Please note: Although the keybinding fix should prevent this issue from happening, those who were affected by the double keybinding issue prior to this hotfix should restore their key settings to default.

We’re also doubling decay timers on all official servers for a month so you can all enjoy these upcoming days with your loved ones.

Also remember that we have an ongoing screenshot contest where you can win some sweet goodies. You can read all about it in its announcement thread in our forums[forums.funcom.com].

Thank you for your ongoing support and have a lovely end of the year!

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.





  • Fixed some situations in which it would be possible to refill arrow stacks with different stat values.



  • Thralls and pets would on some instances lose their progress on a server restart. This should now be fixed.



  • Fixed an issue that would cause two actions to be bound to the same key when changing keybindings. Those previously affected by this issue should restore their keybindings to default after patching to get this change applied.

Holiday decay timer increase on official servers 440900 Conan Exiles

Holiday decay timer increase on official servers

Greetings Exiles!

It’s finally that time of the year… again! During the next few weeks most of you will be busy spending quality time with your loved ones and suffering terrible dad jokes about the end of the year.

As such, we are doubling the decay timers on official servers to two weeks (14 days) in celebration. This change will remain in effect until January 20th, 2020, effective on all platforms.

We’re also running a new screenshot contest where you can send us your best recreation of famous holiday movie scenes. You can check out all about it in our announcement post in our forums[forums.funcom.com].



We at Funcom and the Conan Exiles team wish you a fantastic end of the year, and here’s for an even greater 2020!

Season's Beatings! 252490 Rust

Season's Beatings!



Merry Christmas and happy holidays to everyone! The Christmas Event is once again live! If you haven't been around for this before, here's what you can expect:

Every once in a while you will hear the sound of jingle bells. Run outside and look for a gift! Two gifts are spawned per player, in a radius of about 40m from where you are standing. Run up and bash it open to receive your Christmas presents. They come in three sizes: small, medium, and large. If you have enough small presents stashed, you can "trade up" to a medium. If you choose to unwrap a present, the contents in each will vary. I won't blow the surprise here, but you'll find a mix of resources, weapons, and candy. Some players may receive coal for being absolutely worthless human beings.



Once again, you will be able to find Santa hats and reindeer antlers, both of which can be worn and provide a decent amount of protection. There’s also a lickable candy cane club, and two types of stockings. If you hang a stocking inside your base when the jingle bells ring the stocking will fill up with loot. The larger stocking has a higher chance for better items and both last around 5-10 refills.



You may notice a different look to a few other aspects of the game but we won't spoil them here. Have fun!

We've also added some holiday themed items to the Rust Item Store including some Deluxe Christmas Lights, Check them out!



  • Xmas content enabled
  • Fixed high bite protection causing animal attacks to heal the player
  • Fixed monument labels on map flickering when adding/removing markers
  • Fixed scientist loot panel displaying random numbers - now reads "Scientist"
  • Fixed being able to reload chainsaw while attacking
  • Fixed not being able to save workshop models from the Workshop UI
  • Fixed a duplicate MIDI binding on the bass guitar
  • Fixed the sharp note bindings not working on instruments
  • Reduced chance of tree minigame markers going under the ground

Conan Exiles Holiday Contest 440900 Conan Exiles

Conan Exiles Holiday Contest


Ahh, December. The time for giving, maybe decorating a dying tree with shiny things and leaving it up until March, lighting candles and setting your enemy's house on fire for warmth on a cold day, and siting upon King Conan's knee telling him what you want.

Besides those traditions, what better way to celebrate than watching your favorite Christmas/Holiday movies? Yes, Nightmare Before Christmas counts. IT'S A CHRISTMAS MOVIE DAMMIT.


We want you to recreate a scene, a building, person, iconic item, whatever from your favorite holiday movie. You could build the town of Whoville, make a character resemble Scrooge in his dark cold mansion, a screenshot of Tim Allen killing Santa, or so on! The judges (community managers) will judge based on creativity and how well it compares to the movie.


The contest will run from today until December 31st, 2019. No more entries will be accepted after this date. The winners will be announced on January 7th, 2020.


1 Grand Prize Winner
Year 2 Season Pass AND all previous DLCs ($90.00 cash value)
OR
Paid 6 months time of a/your private server

9 Runner Ups
One choice of DLC (season pass does not qualify)($10 cash value)


  • Must be a movie set during the holiday season or have a scene in which it is present. Elf, A Christmas Story, Jack Frost, Home Alone, and such may come to mind. But don't forget about Die Hard, Edward Scissorhands, and Gremlins too! It can also be a movie not well known or well received or even one from a different country.
  • You can send them in any format. Screenshots, videos, gifs, are allowed. You could take screenshots and put them in comic form to act out a scene from your chosen movie. Or do it instead through a video. Or send pictures of your recreated building. These are just some examples.
  • Entries must be emailed to us here: contest@funcom.com. Entries not submitted via this email will not be counted.
  • To make sure your email is for the contest, please be sure this is your subject line: Conan Exiles Holiday Contest
  • In the body of your email please mention the titles of the movie your scene is from as well as describe or share which scene. Also tell us if you did it on PS4, Xbox, or PC.
  • NO MODS ALLOWED. We want to make it fair for everyone.
  • You can use Ansel on PC to take screenshots.
  • You can use DLC pieces.
  • You can absolutely use admin powers if you're doing this on singleplayer/private server.
  • Only one entry per person. We do not accept multiple entries.
  • Please refrain from sending pictures taken from mobile phone.
  • No photoshop or edits outside of the game. (resizing and cropping is fine)

If you have any questions or things that need to be clarified please ask. You can also find this contest post on the subreddit or forums[forums.funcom.com].

PC Patch (13-12-2019) 440900 Conan Exiles

PC Patch (13-12-2019)

Hello Exiles,

We went over community feedback regarding the latest update and discussed it with the rest of the team.

It was clear that many of you felt strongly about the newest movement changes. We also agree that we didn’t leave enough room for testing, which is something we’ll take a closer look at next year and work on improving.

The designers feel that the momentum feature is an essential part of the mount experience. So while we’re keeping it in, we also made some adjustments based on your feedback.

This change is part of today’s patch. Please check out the adjustments and let us know how they feel. We do appreciate all of you and thank you for your ongoing support and for being part of our community.



Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.




  • Fixed an issue where it was possible to dismantle the Stables for the wrong amount of resources.
  • Fixed an undermesh exploit.
  • Fixed an issue where it was possible to move another player.


  • Fixed an issue where armor penetration on bows and arrows would stack incorrectly.
  • Fixed an issue where the Accuracy 40 perk worked for NPCs but not for players.


  • Fixed an issue where pet levels could reset after dedicated server restart.
  • Decreased thrall damage output.


  • Increased the Demon-Fire Barrage damage for buildings by about 40%
  • Decreased stone requirement for Siege Boulder recipe from 250 to 150 stone.


  • Fixed an issue where health regeneration was giving too much health points per tick.
  • Fixed an issue where logging in, other mounted nearby players could have a desynched relative location to their mounts.
  • Fixed an issue where character customization options would reset (temporarily) to default while mounted.
  • Fixed an issue where the player’s breath bar would drain when on a mount in water.
  • Fixed an issue that would cause certain thralls to be locked to a certain growth rate.
  • Fixed an issue regarding sprinting mode not toggling off automatically when the mount stops.


  • Removed spawnpoints for foals from near the starting river. Foals still exist in other places on the map.


  • Tweaked player movement acceleration based on community feedback.
  • Fixed an issue where using swords while mounted could stutter animations.
  • Fixed an issue where walking backwards while mounted would affect the weapon attack animation and the mount walking direction.


  • Fixed an issue with stretched paperdoll models in inventory and stats menu.
  • Keybindings for mounts can now be changed (Bound to the same keys as normal movement).


Separate TestLive Product on Steam

We heard your input regarding the inconvenience with having to switch back and forth between the main game and our TestLive servers. To make it easier for you and because we really value your testing and feedback, we added a separate product for the TestLive server on Steam.

If you own Conan Exiles on Steam, you should now see a separate Product called “Conan Exiles - Testlive Client” in your library which gives you the option to install an additional instance of the game specifically for the TestLive servers. Please be aware that this will prompt you for a full additional installation.

We are aware that not everyone wants install or has space for two full installations. For those of you who don’t want to play through the additional TestLive Client, you can still access the TestLive servers through our old method.[forums.funcom.com]

CONAN EXILES IS FREE TO PLAY ON STEAM THIS WEEKEND! 440900 Conan Exiles

CONAN EXILES IS FREE TO PLAY ON STEAM THIS WEEKEND!

Dear Exiles,

We’re excited to announce that Conan Exiles will be free to play on Steam this weekend, starting from Thursday, December 12, until Monday, December 16!

This is an excellent time to jump in and experience Conan Exiles at its best. We’ve added a ton of new features and mechanics to the game since launch.

https://store.steampowered.com/app/440900/Conan_Exiles/

With Update 38, our most important update since launch, we added mounts and mounted combat, a highly requested feature by the Conan Exiles community. You can now saddle up and ride a horse into the sunset or engage your foes from atop your mighty steed using swords, pikes, bows, and the newly implemented lances.



We’ve also added a leveling system to pets and thralls, making them grow stronger as they fight alongside you. Complimentary to that, we released our latest DLC pack, Riders of Hyboria, which includes new placeables, armor pieces, weapons and building pieces that let you build your own stables.

If you decide you want to buy the game to continue playing after the free weekend, you can get it for 60% off the full price! If you already own the game you can top up on any missing DLCs with a 20% discount for our previously released DLC packs* (except Riders of Hyboria).

We wish you a fantastic free weekend with Conan Exiles!

The Conan Exiles Dev Team

Conan Exiles Post-Update Mailbag 440900 Conan Exiles

Conan Exiles Post-Update Mailbag

Dear Exiles,

Last week we released Update 38, one of the biggest Conan Exiles updates ever, bringing mounts, mounted combat, thrall/pet leveling system, and much more!

We’re sure you have a lot of questions and comments about the update, so we wanted to take some time today to answer them on stream. It’s the second post-patch mailbag!

Lead designer Alex and Community Manager Jens Erik will be on hand to answer questions from our forums, Reddit and social media on stream. If there's time we will also take questions from chat and from Steam. They will be able to answer some of your questions during the stream, but will try to get to as many as possible.

The stream kicks off at 5pm CET / 11am ET / 9am PT on our regular streaming channels or right here on Steam:

Twitch.tv/Funcom
Mixer.com/Funcom
YouTube.com/Funcom

Changes to Momentum/Movement 440900 Conan Exiles

Changes to Momentum/Movement

Hello, Exiles,

We went over community feedback regarding the latest update and discussed it with the rest of the team. It was clear that many of you felt strongly about the newest movement changes.
We also agree that we didn’t leave enough room for testing, which is something that we will work on improving.

The designers feel that the momentum feature is an essential part of the mount experience. However, while we’re keeping it in, we are also making adjustments based on your feedback.

This change will be part of a hotfix going out within the next few days. Please check out the adjustments once they are live and let us know how they feel.

This will also be discussed in our stream later today at 5 pm CET. Make sure to tune in on either Twitch[www.twitch.tv], Mixer[mixer.com], here on Steam or Twitter (Periscope).

We do appreciate all of you and thank you for your ongoing support and for being part of our community.

The Instrument DLC Update 252490 Rust

The Instrument DLC Update

The Instruments DLC pack is now available on Steam for purchase with a 10% launch discount! It includes 10 new instruments with a completely overhauled music input system as well as MIDI support for actual hardware input from compatible devices.



Not sure what all of this is about? The Instrument Pack is our first paid DLC which includes 10 new playable instruments. They all use a completely overhauled music system that allows you to play specific notes (A, B, C, D, E, F, G) across multiple octaves. They also support MIDI input, so you can hook up physical instruments as well as a variety of MIDI related software to really unleash your musical abilities.

The pack includes:
  • Wheelbarrow Piano (200 Wood, 100 Metal Frags)
  • Junkyard Drum Kit (200 Wood, 100 Metal Frags)
  • Shovel Bass (50 Wood, 75 Metal Frags)
  • Sousaphone (100 Metal Frags)
  • Jerry Can Guitar (25 Wood, 50 Metal Frags)
  • Xylobones (50 Bone Fragments)
  • Plumber's Trumpet (75 Metal Frags)
  • Cowbell (35 Metal Frags)
  • Canbourine (25 Metal Frags)
  • Pan Flute (20 Metal Frags, 5 Cloth)

[rust.facepunch.com]
Click the image above to read the full blog and changelist!

Riders of Hyboria Pack Now Available 440900 Conan Exiles

Riders of Hyboria Pack Now Available

Mounts have arrived in Conan Exiles!

The update introducing mounts is free while the Riders of Hyboria Pack offers lots of new content and options for this new feature.



You can now ride in both force and style through the Exiled lands and crush your enemies with brutal cavalry charges. Lower your lance and skewer opponents or pick them off at a distance with mounted archery.

With the Riders of Hyboria Pack you can not only equip your horse with unique new saddles, but also gear yourself up in knightly armors and weapons from the region of Poitain.

Build a stable for your horses with new building pieces and decorate it with placeables such as carts, haystacks and wheel barrows.

Riders of Hyboria Pack contains:
  • 2 exclusive mount skins: Ride around on a black or white horse
  • 6 new mount saddles: Equip your horse with the Silent Legion saddle
  • 25 new mounts related building pieces: Building pieces especially made for stables
  • 15 new armor pieces in three sets, such as the Poitain Cavalier armor: Light, medium and heavy sets with an epic end-game version of each
  • 11 new weapons in the Poitain set, including lances: Same power as iron weapons with an epic end-game version of each weapon
  • 14 new stable placeables: Decorate your stable with all new placeables, such as weather vanes

All the new content in Riders of Hyboria Pack is exclusive to this DLC and adds a host of new visual options but does not give any in-game advantage in power. All the new items have comparable stats to existing items.


Update 38: Mounts, Mounted Combat and Thrall Leveling Now Available 440900 Conan Exiles

Update 38: Mounts, Mounted Combat and Thrall Leveling Now Available

Greetings Exiles!

The time has come! Saddle up and ride into all the goodness packed into our newest free content update! We couldn't let this year go without a bang. We worked hard to make this happen and are very excited to bring you one of the most anticipated and long-requested features since the early days of the game! Coconut clapping Mounts!



From a foal to a majestic and loyal Warhorse, you can now breed and train your trusty steed and ride into battle (or where adventure calls you) with the new Mount system[www.conanexiles.com]. Not only can you use your horse for faster traveling, but you'll also be able to engage in combat with many single-hand weapons, bows and a new weapon archetype: Lances!

And what better complement to this new feature than the new Follower Leveling System? That's right! You can now level up and perk up any companion you bring with you as a follower -be it a Thrall, pet or your new mount. As a thank you for all your ongoing support, we've also squeezed in the possibility to rename your own thralls, so they can be more unique to you and reflect the time and effort spent in training them.
Please note that with this update we're introducing a follower cap system that will limit the number of pets and thralls you can have active. While private servers can opt in or out as soon as the patch goes live, this change will be disabled on launch for official servers, giving you time to manually cull those followers you're ready to part with. We will enable the limit on official servers at a later date, but we will announce it in advance. You can read more about this system in our recent write-up[forums.funcom.com] and our Frequently Asked Questions[forums.funcom.com].

We have also continued our work in balancing and overhauling more aspects of the combat system. We spent some time bringing improvements to the dodging mechanic, which along with a new momentum-based player movement focuses on a fighter's commitment to their actions, raising the skill ceiling during fighting situations. Trebuchets also get an overhaul, as well as the movement system, plus a myriad of tweaks and balancing to weapons we'd love to hear your feedback about.



This patch as well marks the release of our new DLC pack, Riders of Hyboria. You can now ride with both force and style with exclusive horse skins, three new armor sets and weapons as well as new stable-related building pieces and placeables. This is the fourth and last DLC pack included in the Year 2 Season pass, also available individually. For more details you can read the full announcement here[www.conanexiles.com].

And of course, we've packed in tons of other general bugfixes, QoL improvements and refinements based on player feedback you've been sending us.



Thank you all for being the best community this side of the Exiled Lands!

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.




Mounts and mounted combat!
Ride your trusty steed right into battle with the new mount system, supporting mounted combat with a variety of weapons, including a new weapon archetype, Lances! Charging into your foes now feels... joust right.



New Follower Leveling System!
Level your followers (thralls, pets... even mounts!) through combat in the same fashion that you do as a player. Leveling a Follower grants them stat-points that are automatically distributed through a weighted system, and these stats grant various bonuses. You can read more about it in [our detailed announcement](https://forums.funcom.com/t/follower-leveling-system-and-follower-limit/92642).
And as an added bonus and huge thanks to our community, we've squeezed in an oft-requested feature: you can now rename your thralls, to make them more unique and personal.



Additional combat refinements: Trebuchet, dodging and momentum-based movement!
We're continuing our efforts in revising, tuning and refining the combat system in the game with an overhaul of the dodging mechanics, momentum-based movements for player characters and new and improved trebuchet mechanics, along with a plethora of other balance and combat changes aimed at making combat strategies more varied and viable.



New DLC Pack: Riders of Hyboria!
Introducing the fourth and final Year 2 Season pass DLC. With the Riders of Hyboria Pack you can not only equip your horse with unique new saddles, but also gear yourself up in knightly armors and weapons from the region of Poitain. Build a stable for your horses with new building pieces and decorate it with placeables such as carts, haystacks and wheel barrows. Read the announcement here[www.conanexiles.com].





  • Mounts!
  • Mounted combat!
  • New weapon archetype: Lances!
  • Follower leveling system!
  • New DLC pack: Riders of Hyboria.
  • You can now rename thralls!
  • New and improved trebuchet mechanics.
  • New dodge-roll mechanics.
  • New momentum-based character movement.
  • Further combat balancing.
  • Plenty of bug squishing!
  • ...and much, much more!

---


  • Fixed a number of crash bugs.
  • Optimized building replication from server to client for huge databases - this should bring a slight increase in overall performance to players that suffer from "huge-base-itis".


  • Fixed an exploit in regards to attributes.
  • Fixed a couple of undermesh locations in the world.
  • Fixed an issue where it was possible to loot corpses through walls.
  • Fixed a minor teleportation exploit in regards to the maproom.
  • Fixed collision detection in a certain placeable.


  • New Feature: Mounts! You can now tame and ride horses. You will find foals in various locations in the world, which can be picked up and put into a stable. Feed these foals and soon enough you will have your own majestic steed! *schwing!*
  • New building placements and equipment have been added related to mounts. Saddles, new stables and more surprises have been added.
  • New Feature: Thrall/Pet leveling. It is now possible to level your (new) pets and thralls. Previously placed thralls and pets do not have access to this feature.
  • Thrall/Pet population limit has been implemented (but not activated) - when the population limit takes effect, thralls and pets will be removed slowly from a clan until the population limit has been respected. Please read more detailed information about this in the blog-post about this particular topic.
  • There is now a feat called "Apprentice Butcher" that grants Stone Skinning Knives and Cleavers.
  • Added Lances to the game - these weapons cannot be used while on foot but do very high damage when used while mounted. Damage from lances increases by the movement speed of the mounted player.
  • Added a third armor set that can drop from the boss at the end of the Wine-Cellar. In addition, there is now a 1% chance that he might drop the weapon he himself uses.


  • The Lion and Atlantean thrones now have new sitting animations more befitting of royalty.
  • The recipe for Spikes and Palisades has changed and should now be much easier to build.
  • Fixed an issue where Walls, Doorframes and Fences could not be placed in third horizontal axis of a Treehouse Foundation.
  • Inverted Wedge Sloped Roofs can now be attached by the bottom part of the wedge.
  • Palisades are now easier to place.
  • Ladders should now be possible to place more easily when hatchframes are next to ceilings.
  • Fixed a number of clipping issues with barrel stools.
  • Auto-close option of every kind of doors should no longer reset to default on server restart.
  • Fixed an issue where Ceilings could not be snapped to a Wall if Crenelated Wall or Fence were placed first on top of the Wall.
  • Increased the hitpoints for the Giant King statuettes when placed
  • Fixed an issue where Arena Wedges could not be replaced with each other.
  • Siege foundations should now be easier to place.
  • Stage pieces from the Debaucheries of Derketo DLC can now be placed next to stairs and other sloping pieces.
  • Ceilings, Hatch Frames and most of the Crenelated Walls now snap to the bottom part of Stairs.


  • Fixed an issue where several items from the Debaucheries of Derketo DLC would not be processed inside Dismantling Bench.
  • Fixed a number of inconsistencies with recipes.
  • There is now a cooling down version of the Godbreaker armor. If you learned the feat, you will already have access to it.
  • Fixed an issue where certain scrolls could be dismantled into Black Blood, which was only intended for the Black Blood scrolls.
  • Crafting Exceptional and Flawless Light Hyrkanian Bows now requires the correct feats and thralls.
  • Fixed an issue where the recipes of Black Corsair Chestguard and Gauntlets were switched.
  • Specific maces did not require wooden resources to be crafted - this is now fixed.
  • Fixed an issue where clearing the crafting queue in crafting stations resulted in displayed number of items available to craft via Craft All button being one higher than correct value.
  • Fixed an issue where Recipes and non-armor items can be moved to armor's slots under certain conditions.


  • Siege Boulders no longer bounce from bottom of water.
  • Hammers no longer penetrate shields on their first attack.
  • 2H Sword Overhead smash damage has been reduced by 1/3. In addition, this attack has been slowed down and stamina cost reduced.
  • It should now be easier to get hits in using the Katana Light attacks courtesy of hyper-armor.
  • The falloff damage to buildings from Explosive Jars has been reduced.
  • The weapons "Havoc and Malice" and "Whirlwind blades" now do less damage.
  • Dagger hyper-armor during swings has been reduced somewhat.
  • Dagger stamina cost throughout combos have been slightly increased.
  • 2h Hammer speed and hyper-armor for light swings have been reduced.
  • 1h Mace now have hyper-armor during the swings for the first two light attacks.
  • 2h Swords now have slightly faster combo queueing.
  • Great Axes have gotten slightly increased damage modifiers through the combo, and will speed up after the first spin.
  • Serpentmen weapons have been reduced in damage.
  • Fixed missing damage types for bonus multipliers:
    • 2h Mace, Light attack 2
    • 1h Mace, Light attack 1
    • Daggers, Light attack 1
    • Daggers, Light attack 2
    • Bow, Light attack 1
    • 2h Axe. Light attack 2
    • 1h Axe, Light attack 1
  • The critical hit from Doomhammer, Act of Violence and Sharkbite is now much less severe.
  • Characters no longer receive damage outside AoE effects from the boss in the Wine Cellar’s dungeon.
  • Attacks can no longer be inflicted on the Wine-cellar Boss through the gate from outside the room.
  • Bleeding debuff can no longer be applied to the Undead Dragon from The Sinkhole.
  • Bleeding effect can no longer be applied on the Smoke Demon boss in Wine Cellar Dungeon.
  • Fixed an issue with players being able to exit directional attacks too early by abusing the system.
  • It is no longer possible to poison Riptide and the Black Ice Javelin
  • Man on the Wall now drops loot.


  • Thralls and Pets no longer instantly consume “Tablet of Power”.
  • It is now possible to rename your placed thralls.
  • Oiled Weapon no longer disappears from Thrall's Mainhand if Oil applied to the weapon expires.
  • Fixed an issue where hitting certain NPCs with a weapon that deals concussion damage would cause them to stop attacking.
  • It is now possible to feed your thralls and pets to provide leveling up and combat bonuses to them again. Feeding pets will also heal them and any amount of food present in their inventories will be eaten slowly over time if the pet/thrall is hurt.
  • Skeletons in the Wine-cellar boss room should now behave better and not pop up ahead of time. Way to spoil the surprise, skeletons!
  • Fixed a number of pathing issues with the Wine-cellar boss.
  • Wine-cellar boss should no longer go invisible when hurt by AoE effects during its spawn animation, or players rejoin the same session with two or more players.
  • Fixed an issue where Thralls in work stations would become frozen upon leaving and re-entering the render zone.
  • Szeth the Drunk has been told to respect his hitboxes and no longer does damage to players that shouldn't have been hit by them.
  • It is now possible to "Break Bonds" with your pets and thralls. This will dismiss your pet from your employ - and the world. They will drop any equipment and/or inventory they have on themselves when dismissed in this fashion.
  • Elephants should no longer huff and puff continuously.
  • Fixed an issue where one of the tamed scorpions could not be harvested when it was killed.
  • Removed one of the two Dina, Master Huntress'es from the world.
  • Thralls and Pets no longer instantly eat full stacks of Consumables after server restart.


  • Armorers from the Purge can now make Redeemed Silent Legion armor, which is a flawless version of the Silent Legion armor, provided you have unlocked the feat for yourself.


  • Trebuchet Overhaul:
    • The trebuchet can now be set to release its boulders at an angle. An additional lever has been added to the trebuchet that controls this. The maximum degree arc is 80 and the minimum is -20, allowing the trebuchet to shoot down in front and almost straight up. Bombs ahoy!
    • The trebuchet is now easier to maintain and build - it no longer costs iron reinforcements to build the actual trebuchet but the cost of other resources have increased.
    • The hitpoints for the trebuchet and siege foundations have increased significantly.
    • Siege boulders no longer costs twine to craft but instead require more stone.
    • The Siege boulder and Demon-fire barrage has had their damage increased
    • The missiles fired from a trebuchet can now pass through the god-shield without bouncing off.
    • The trebuchet no longer takes damage when it is being fired.
    • The AoE from Siege boulders has been reduced in size.
    • Lastly, the stairs leading up the siege platform have been removed.
  • Dodging overhaul:
    • Dodge now has 2 components, a dodge move and dodge settle. Agility affects how fast dodge settle is played; as in the more agility you have the faster the character can act after a dodge.
    • In addition to this, the dodges have been uniformed in length and the animation updated to a roll.
  • Nimble Tumbler perk has been reworked to double armor-values while dodging.
  • Climbing now takes a minimum amount of stamina to perform, and it's no longer possible to climb for free using specific combinations of gear.
  • Gold Circlet no longer provides Temperature resistance.
  • T1 and T2 fences now stop climbing.
  • Adjusted base armor sets to put the temperature resistances on par with DLC armors. This was always the intention but a goblin stole the data.
  • Strength perks that previously granted 25% bonus damage has been reduced to 15% bonus damage.
  • The healing from healing arrows has been reduced.
  • Bones can now be harvested from Skeletons with both Pickaxes and Picks.
  • Dream Dust and Black Cove Rum droprates have increased, but Rare Spice droprates have decreased.
  • Increased bonuses from the Flawless Relic Hunter armor.
  • Increased amount of corruption removed with Cleansing Brew.


  • Several base resources have had their max stack amount increased.
  • Khari Steel bars and Fragments of power now automatically stack after being collected from specific chests.


  • Using the Keystone in non-character's inventory no longer results in teleportation to Sepermeru.
  • Fixed a bug where the Soothing regenerating buff would not be applied after death or to new characters until you would rejoin the session or gain and lose a temperature buff.
  • Fixed an issue with the skinning of the Khari armor sets.
  • Changing from Night-Stalker Mask to another head piece no longer causes it to be not functional after equipping the Mask again.
  • Fixed some stretched textures on male's Nobles Chestpiece sleeves.
  • Fixed an issue where Fiery-Hot consumables did not provide any food or water.
  • Fixed an issue where characters might start shaking when getting in direct contact with a locked on target during specific emotes.
  • Frost Giants again drop loot as intended.
  • Reduced the amount of hitpoints for the Half-Child of Dagon.
  • Pirate bosses again drop their Scourgestone pieces.
  • Set's Tongue now functions as intended.
  • The Smoke Demon in the Wine cellar no longer loses aggro after character moves from one edge of its arena to another.
  • Pick held by characters no longer clips through their chest.
  • Fixed a skinning issue with the Inn-Keepers Vestment.
  • Satiated buff no longer overrides Elixir of Freedom's effect.
  • Fixed an issue where equipment granting Stamina would not do so. These now grant Grit instead.
  • Dark Templar helmet's plume now has a holder.
  • Fixed an issue where the Nobles Skirt with any footwear equipped by a female character had physics only when camera is in very close range.
  • Fixed a visible gap between textures on the bottom of the Khari Soldier Mail.
  • Added functionality to the Endowment potion. #darksecrets
  • Tombstone markers are no longer assigned to the character corpse’s ragdoll but rather the location they died, making it easier to find your items.
  • Players can no longer avoid fall damage by landing on an NPC.
  • Fiery-Hot consumables do now provide Heating buff.
  • Fixed an issue where Khari Soldier or Raider Bracers were not visible when the Noble Chestpiece is equipped.
  • Fixed a bug where Asura armor and the Black blood tools would give double the intended bonuses.
  • Corrected an inconsistency between bonus attributes of 'Gold Circlet', and 'Gold Circlet and Earrings'.
  • Armlets of Dark Templar Chestguard no longer hover over the Character's arms.
  • Fixed a number of emotes not using the female version.
  • Reduced the weight of Seeds.
  • Empty flasks no longer weigh more than a flask filled with dye.
  • Epic Reptilian Armor values are now correct for the helm, chest and gauntlets.
  • Modders now have access to a plethora of additional professions in the profession Enum table.
  • Added 20 new map-levels for modders to play with.
  • Hunter's Potion is now correctly overridden by the Prince of the Black Shores manuscript.
  • Fixed an issue where Drinking Night-Eye Potion affected brightness differently for 1st and 3rd person camera.


  • Fixed some boss-cheesing locations in various places in the dungeons. #notgrate
  • Fixed a number of visual inconsistencies and texture gaps in various locations in the world.
  • Moved some of the chests inside the Wine-cellar dungeon so they can be reached.
  • Fixed some floating decoration objects in Flotsam.


  • There are now new sleep animations in the game and a way to learn them as emotes. #secrets
  • Running is no longer instant but has a very small acceleration phase until the player reaches max speed.
  • Fixed an issue where the Locust’s Queen animation would freeze after being hit by the player.
  • Fixed an issue where Idle variation/fidgets were missing the idle facial animation.


  • After countless and definitely non-maddening sessions, our #spellchekker team fixed a number of spelling errors and grammar grammar grammar grammar
  • Added a label to The Maelstrom to make players aware of the attribute bonus.
  • Fixed a number of missing keywords from items.
  • New Asagarth should now correctly be listed as such for all references thereof. #newasgorth
  • Fixed the grading keywords for Iron Short Swords and Great Axes.
  • Fixed a number of missing/incorrect weapon and armor keywords.
  • Bindings of the Dead are now marked as Legendary.
  • Fixed some named NPCs that did not have a golden health-bar frame but should have.
  • Razor Gord has been humiliated enough for thinking he is a world boss and he now only has one skull on his health bar instead of three.
  • Fixed an issue where certain Darfari NPC's would not spawn properly from the admin panel.
  • Emotes menu is now accessible through the Vanity Camera mode.
  • Fixed a misleading instructions sidebar for the Fluid Press.
  • Peg Legs no longer have interchanged icons.
  • Fixed a number of issues where white boxes would appear in armor dye screen for certain armors.


  • Fixed an issue where inconsistent SFX was played when walking on Turanian DLC buildings.
  • Wine-cellar boss now has VO as intended.
  • Waterfalls in the wine-cellar dungeon now have ambient sounds.
  • Fixed a couple of issues that would prevent player characters and NPCs from playing sounds correctly during battle situations.

---


Separate TestLive Product on Steam
We heard your input regarding the inconvenience with having to switch back and forth between the main game and our TestLive servers. To make it easier for you and because we really value your testing and feedback, we added a separate product for the TestLive server on Steam.

If you own Conan Exiles on Steam, you should now see a separate Product called "Conan Exiles - Testlive Client" in your library which gives you the option to install an additional instance of the game specifically for the TestLive servers. Please be aware that this will prompt you for a full additional installation.

We are aware that not everyone wants install or has space for two full installations. For those of you who don't want to play through the additional TestLive Client, you can still access the TestLive servers through our old method[forums.funcom.com].

Alpha 18.2 is out! 251570 7 Days to Die

Alpha 18.2 is out!

18.2 b5 Stable is out with some great fixes and performance changes. Check it out here:


18.2 Patch Notes[7daystodie.com]

Steam Awards 7 Days Nomination 251570 7 Days to Die

Steam Awards 7 Days Nomination

The annual Steam Awards nominations are underway, and we have high hopes you will vote for 7 Days on the “Labor of Love” award.

7 Days has been on steam for nearly 6 years and through 18 alphas getting better with each release. We are likely the longest in development early access title you can find out there.

We’re very grateful for all the continued support the 7 Days community around the world has given TFP. Please click the `Labor of Love 2019`.

Steam Awards - Rust Nomination 252490 Rust

Steam Awards - Rust Nomination



The annual Steam Awards nominations have started and we hope you’ll vote for Rust to win the “Labor of Love” award.

Rust is nearly 6 years old now and it’s got better every year with more people playing it than ever. In the last year or so alone we’ve seen vehicles from boats[rust.facepunch.com] and hot air balloons to minicopters[rust.facepunch.com] and also horses[rust.facepunch.com] with horse armor[rust.facepunch.com]. We added new areas like the Scientist Compound and the Bandit Town[rust.facepunch.com] plus of course, Monuments like the Oil Rig[rust.facepunch.com]. We put electricity[rust.facepunch.com] in the game. In the last few months we introduced Killer Mummies at Halloween, the most epic trees you’ve ever seen and (soon) we’ve got our first ever DLC with musical instruments like the Wheelbarrow Piano and Canbourine. Also, Rust looks and plays a hell of a lot better than in Legacy days, so there’s that.

We’re really grateful for all the support the Rust community has shown over the years and we hope this award will recognise that too. All you need to do is click the `Labor of Love 2019` box above for our eternal gratitude!


Community Update 218 252490 Rust

Community Update 218

[rust.facepunch.com]

Big announcements this month! Rust console is coming, Instrument DLC, Charitable Rust, and submarines?

https://rust.facepunch.com/blog/community-update-218

Alpha 18.1 patch is out! 251570 7 Days to Die

Alpha 18.1 patch is out!

Hey folks,
He just released Alpha 18.1 b7 patch to stable. Lots of good tweaks and fixes enjoy!
Should be compatible with old saves.

Official Release Notes[7daystodie.com]

Official 18.1 Bug reporting Thread[7daystodie.com]

The Tree Fix Update 252490 Rust

The Tree Fix Update



Halloween is over, trees are fixed and more optimizations, fixes and improvements.

  • Added team chat.
  • Added chat pop-up menu when clicking a chat message.
  • Added chat muting.
  • Added "mutelist", "unmute" and "unmuteall" console commands.
  • Added Hover Loot, default keybind is hold H.
  • Can now hold down on the Give, Take and Drink buttons to automatically transfer water.
  • Added new map marker for multiple vending machines in close proximity
  • Added teleportlos admin console command to teleport along the line of sight
  • Can open debug log file from console screen
  • Added in game report system (halloween patch)
  • Added notification system on main menu
  • Added Medium Battery
  • Added "rWm/Rust Watt Minutes" energy storage system
  • Added manual Depth of Field mode
  • Fixed the delay before firing the second shot with each new bow.
  • It is no longer possible to accidentally drop an item in the space between your inventory and your belt.
  • Fixed several ways in which the chat window could get stuck open, without input, leaving you unable to move or chat.
  • Improved reliability of tree harvesting mini-game
  • Fixed hot air balloon parenting exploit
  • Fixed late entity pop in when moving very fast
  • Fixed minicopters floating in the air if the ground they were resting on was destroyed
  • Fixed horses floating in the air if the ground they were resting on was destroyed
  • Increased horse frame budget from 0.334ms to 1ms (smoother horses)
  • Fixed Cargoship hull interior culling on low object quality
  • Fixed missing dune meshes at the water well
  • Fixed small refinery placement on ice, rocks and uneven surfaces
  • Fixed deploying on Cargoship rudder
  • Fixed compound awning culling
  • Loot actions are now queued so that items are looted one after another, instead of simultaneously.
  • You can now right click an inventory item to move it to your belt.
  • You can now drag items directly into/between locker slots without having to swap sets first.
  • Added clothing icon to locker clothing slots.
  • Extensive rework of monument LODs
  • Campfire flames and smoke now move directly upward, even if placed on a slope.
  • Large furnace can be placed on world layer (rocks)
  • Small water catchers can now be placed on construction

Alpha 18 Stable is out! 251570 7 Days to Die

Alpha 18 Stable is out!

To make Alpha 18 a great build we combed through hundreds of community reviews and forum posts to compile a large list of the most common Alpha 17 feedback. You spoke, we listened, and committed a ton of effort and resources to address what the Team and Community felt needed improving.

We think folks will notice this effort and believe Alpha 18 to be by far the most impressive version of the game to date. And if you haven’t played it for a while we suspect you’ll come back.

Official A18 Release Notes[7daystodie.com]

Happy Halloween 252490 Rust

Happy Halloween

[rust.facepunch.com]
HALLOWEEN COMES TO RUST

From now til November 7th 2019 we have a bunch of spooky new features...

NEW NPCS: KILLER MUMMIES AND SCARECROWS

Get ready to go up against creepy mummies and scarecrows spawning around the world, armed with pitchforks, butcher knives and chainsaws. Good night and good luck - you’ll need it.

NEW EVENT: TRICK OR TREAT!

During each ingame day in Halloween you’ll be able to join trick or treat hunts for as much candy as you can get your hands on (while everyone else tries to do the same, naturally). Once you have enough candy you can craft loot bags that open to reveal goodies, or collect 10 loot bags to upgrade from small to medium and so forth, with chances for better loot each time.

HALLOWEEN ITEMS

There’s exclusive Halloween-themed items like graveyard fences and cobwebs to decorate your base. We’ve also got a bunch of Halloween exclusive content both new and old on the Rust Item Store. Spookify your base with candle packs and skull door knockers. Impress your teammates with your bloody Surgeon Scrubs. We also welcome back some favourites like Strobe Lights and the one and only Fogger 3000 fog machine.

Horse Equipment Update 252490 Rust

Horse Equipment Update


We've added horse equipment, Crafting, Inventory, Map and Death screen improvements and various other fixes, balances and improvements ...

  • Added grass.distance convar (range 100-200, default 100)
  • Added headlerp convar (adjusts head snapback speed after alt look)
  • Added headlerp_inertia convar (smoothens the head snapback motion after alt look)
  • Added admin refillvitals console commands (fills health, calories and hydration)
  • Added admin heal console command (same as calling hurt with negative values)
  • Resdesigned death screen
  • Can now place a marker on the map
  • Added screen mode (Fullscreen exclusive, Fullscreen Borderless, Windowed) option to Screen settings
  • Added FPS Limit slider to Screen settings
  • Shift-middle mouse drag to split a third of an item stack
  • Right click the item split bar to type an exact split amount
  • Middle/shift-middle mouse click the splitter bar to set it to half/third
  • Left click and drag your inventory screen player model to spin it around
  • Right click a Quick Craft icon to remove it from the crafting queue
  • Right click an item in the crafting queue to move it to the start of the queue
  • Added a Crafting Favourites system
  • Added keybinds to drop a single/full stack of the the currently selected/active item to the Inventory settings section
  • Added "unable to repair" reason chat notifications
  • Added Tesla Coil
  • Added Horse Wood Armor
  • Added Horse Roadsign Armor
  • Added Horse Shoes
  • Added Saddlebags
  • Horse breeds actually impact horse statistics
  • Added Ammunition information panel
  • Added Electrical wire flow indicator
  • Added double door skins
  • Fixed lerp convar exploit (now admin / dev only and clamped to a sane range)
  • Fixed exploit to disarm landmines from any distance
  • Fixed exploit to free underwater loot crates from any distance
  • Fixed exploit to interact with excavator from any distance
  • Fixed bullet impact glow effect not following vehicles after impact
  • Can no longer drag/throw items when you're wounded
  • Can no longer combine world items of non-full condition to get a free repair
  • Consumable item information panel no longer shows default values the first time you inspect one
  • Minor Hapis Island fixes
  • Fixed campfire description
  • Fixed recycler description
  • Fixed errors when entering site B (Hapis Island)
  • Fixed scrap transport helicopter oil rig exploits
  • Fixed APC crates falling through the ground
  • Disabled status effects in god mode
  • Disabled food and hydration depletion in god mode
  • Disabled radiation poisoning in god mode
  • There's now a small 0.75 second buffer when the Quick Craft list refreshes to help prevent miss-clicks
  • Added an Electrical category to the crafting screen and re-categorised all electrical items
  • Added a Favourites category to the crafting screen
  • Cleaned up some ambient and foliage sounds
  • Updated bear sounds
  • Updated pressure pad sounds
  • Updated collectible resource sounds
  • Cleaned up barefoot footsteps a little bit
  • Evened out and increased attack helicopter rotor sound volume
  • Electrical wires now have normal mapping and a 3d look
  • Spas-12 has a slightly higher fire rate
  • Shotgun slugs are more accurate and do more damage
  • Shotgun slugs have a closer damage falloff
  • M92 has a slightly slower fire rate
  • Simple Sight is now a default blueprint
  • M39 swapped with L96 as bandit camp
  • Bradley loot table improved
  • Bradley is more vulnerable to HV rockets
  • Bradley top turret has been enabled
  • Excavator yield increased by 30%

A18 Streamer Weekend is here! 251570 7 Days to Die

A18 Streamer Weekend is here!

Hey Survivors,
We are proud to announce that the ‘Alpha 18 Streamer Weekend’ is finally here. We have partnered with over 130 streamers from 27 countries.

We will be running the Streamer Weekend event from Friday, October 4th starting at 12 pm CST through Sunday, October 6th. Expect a public experimental to follow sometime Monday afternoon October 7th.

Many will be streaming all weekend and giving away Free Keys. Check their channels for their upcoming weekend schedules. These are being broadcast in many languages so scroll down to find yours.

Official Post and Release Notes here:

https://7daystodie.com/a18-streamer-weekend/

Transport Helicopter Update 252490 Rust

Transport Helicopter Update


The new Transport Helicopter arrives along with changes to auto turrets and various other fixes and optimizations

  • Unity 2019.2.0f1
  • Players are automatically authed to placed cupboards
  • Benchmark mode fixes
  • Added powerline wires to Monument Puzzles
  • Added an in-game Screen options menu for resolution, fullscreen and vsync settings
  • Client is now using IL2CPP instead of Mono
  • Server is available as IL2CPP version on the "release-il2cpp" branch
  • World generation is now server authoritative (faster load times, more robust)
  • Added doppler shift to some sounds
  • Added texture streaming
  • Added Transport Helicopter
  • Added Horse Leading
  • Added Fuel Generator
  • Fixed steam refresh overlay not closing after opening bag
  • Fixed possible exception when retrieving market prices
  • ServerInfo will retry multiple times if failed to get info
  • ServerInfo will fail gracefully if failed to get info after multiple attempts
  • Fixed titles getting cut off in pie menu
  • Fixed loading screen cancel button being 1 pixel smaller than the bar to its left
  • Fixed steam friend inconsistencies
  • Fixed unexpected palm trees behavior when helicopters would fly over
  • Player map position now updates correctly when injured
  • Fixed erratic map scrolling when using the left mouse button to drag
  • Hotspot visuals now get cleaned up correctly when ent-killing
  • Disabling the UI no longer allows you to see through smoke effects
  • Can no longer spam drink back to full health
  • Completing a tutorial achievement will no longer mark the whole tutorial as complete temporarily
  • Fixed item icon staying on screen if inventory is closed while dragging
  • Fixed High External Gates not playing SFX correctly
  • Fixed compound sometimes spawning underwater
  • Fixed exploit using water projectile penetration
  • Fixed snapback issues when dismounting while moving fast
  • Fixed swimming slightly under the waves not showing underwater properly
  • Fixed crashes on AMD Phenom
  • Fixed swamp fog too bright at night
  • Fixed lighting on some particles (e.g. helicopter damage smoke)
  • Fixed NRE on ent kill cargo ship
  • Game log is written to output_log.txt in the game install folder again
  • Fixed deflated HAB having inflated collision and wrecking minicopters
  • Fixed rendering TopBunnies UI element all the time
  • Optimized Notices UI layout
  • Neatened up Notices UI
  • Tweaked "new content" label on main menu
  • The map now re-focuses on the player's position when injured
  • The console input field now auto-focuses when opening or changing tabs.
  • Max value of gc.buffer is now 4096 instead of 2048
  • Log warning when doing emergency garbage collection
  • Enabled crunch texture compression on workshop skin bundles
  • Performance text no longer updates when nothing changed (avoids GC)
  • Performance text always prints GC counter for one second after GC runs
  • Simplified "perf" convar (1=FPS, 2=frame time, 3=memory, 4=ping, 5=everything)
  • Debug Camera: R resets the camera
  • Debug Camera: Q/E move the camera vertically
  • Debug Camera: Z/C and +/- control zoom
  • Debug Camera: Arrow keys control roll
  • Debug Camera: Disabled inventory and crafting menus when in debug camera
  • Debug Camera: Disabled vehicle controls when in debug camera
  • Debug Camera: Disabled noclip control when in debug camera
  • Debug Camera: Added debugcamera_save and debugcamera_load (multiple save names are supported)
  • Debug Camera: Added debugcamera_autosave and debugcamera_autoload
  • Debug Camera: Added camzoomlerp (likecamlerp but for zoom)
  • Small maps have large monuments again (excluding launch site and excavator)
  • Updated NPC helicopter sounds
  • Reduced texture memory footprint (by ~1 GB) via texture streaming
  • Reduced mesh memory footprint (by ~700 MB) via model optimizations
  • Improved TSSAA and motion blur quality on vegetation and cloth affected by wind
  • Optimized high-quality shadow mode = 2, now 25% faster
  • Added new very-high-quality shadow mode = 3
  • Pressure pads can now be hidden under rugs
  • Pressure pads generate a small amount of electricity when stepped on
  • Grenades have a more predictable landing position
  • F1 grenades have a fuse length of 3 instead of 3.5
  • Rocket Launcher need T2 WB( Instead of T3 )
  • HV Rockets need T2 WB( Instead of T3 )
  • Autoturrets never miss more than 3 shots in a row
  • Autoturrets now make use of the electricity system
  • Removed Vulkan graphics API
  • Removed Linux client

Alpha 17.4 Stable is out! 251570 7 Days to Die

Alpha 17.4 Stable is out!

Alpha 17.4 Stable is out!

Official 17.4 Release Notes! [7daystodie.com]





Alpha 17.4 Experimental is out! 251570 7 Days to Die

Alpha 17.4 Experimental is out!


Alpha 17.3 Stable is out! 251570 7 Days to Die

Alpha 17.3 Stable is out!

We’ve just released Alpha 17.3 Stable!


Release Notes: [7daystodie.com]


Alpha 17.3 Experimental B18 is out! 251570 7 Days to Die

Alpha 17.3 Experimental B18 is out!

We've just released Alpha 17.3 Experimental B18

For A17.3 we have set focus on bug fixes and RWG.
We have fixed the issue which caused chunks to be reset to their original state, often affecting players' bases.

For RWG we worked over to remove the POI replication spawns (radio tower cities), reworked the roads so be more vehicle-friendly, overworked the world layout and adjusted the placement of POIs and cities.
This framework we are backporting to 17.3 is part of a larger Alpha 18 plan to make it awesome.


Alpha 17.3 Experimental B18 [7daystodie.com]