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Announcement about the new Isle of Siptah NPC camps coming in 2.3

Greetings, Exiles of the Siptah lands!

With update 2.3, we are taking your feedback to heart and we are revamping the core Isle of Siptah experience. One of the main requests from early adopters has been that one of the key omissions was the sense of immersion and world-building NPC camps and settlements brought to the Exiled Lands. As a result, with 2.3 we are adding dozens of new camps controlled by three new factions across the current Isle of Siptah map, with new activities, NPCs, lore entries and rewards.

However, this means that there is a chance that these new camps, geometry modifications and points of interest will interfere with player buildings put in place before the release of 2.3. We debated internally the benefits of these new additions against any negative impact they could have to previously built structures. Ultimately, we believe that the new locations bring a whole new level of immersion and overall value to the Isle of Siptah.

Let’s break down these new changes, how they could impact you and what solutions we have been working on to mitigate any potential negative impact these new additions might have on existing buildings, both on official and private servers.

New camp locations and terrain modifications
Coming with Update 2.3 are a total of 40 camps and locations. These new points of interest come with restrictions to building, just like any previous camps in Siptah or the Exiled Lands. These restrictions apply directly within the confines of these camps, and also a short distance around them. This is to prevent player land claim to affect the access to these locations, as well as the spawn locations of new NPCs.

To help you know exactly if any of your buildings are affected by these new additions, we have created a map showing the areas that will be changed, as accurately as possible. You can check this map below.



Any player building pieces placed before the release of 2.3 and found within these new protected areas will be impacted once the update is released. This will be controlled by two new server settings we are introducing with this update: EnableBuildingDestructionCapsules and CampCleanupDestroyFullBuilding. These new settings will be fully customizable in private servers, where admins can choose when and how they will affect their server. For official servers, we will explain what will happen and how we plan to mitigate it in the last section of this post.

New server settings
What will happen with any buildings located within the new protected areas will be controlled by two new server settings that will come with update 2.3:

EnableBuildingDestructionCapsules=True/False (by default set to False) will determine whether any player building piece or placeable found within the protected area of the new camps will be destroyed or not. When activated (set to True value), it will destroy any piece exactly inside or in direct contact with the protection volumes. This means that if any other pieces that were not destroyed, but were depending on the missing blocks for stability, will most likely crumb as well. This setting will check for qualifiable structures every 5 minutes and destroy them, as long as there is a player within visible range. If the value is set to default (False) no pieces will be destroyed and will remain in place as they were, possibly colliding with the new camp buildings and preventing NPCs to spawn. This will also mean that it will not be possible to keep adding pieces or placeables to that building if inside of the no build zone.

CampCleanupDestroyFullBuilding=True/False (also set to false by default) will determine if the destruction of the building pieces found within the new restricted areas will also extend to any other pieces connected to them. That is, it will destroy the entirety of the building, not only the pieces affected.

Private server admins will be free to use any of these new settings in a way that better suits their communities. For optimal gameplay moving forward, we recommend activating EnableBuildingDestructionCapsules at least during a server cycle to be able to get rid of any possible conflicting pieces that would be otherwise blocking possible activities within the new camps. If activated, we also recommend disabling the setting once any colliding pieces are cleared.

What we plan to do on official servers
n our Official Isle of Siptah servers, we are going to enable “EnableBuildingDesctructionCapsules”. This means that any building pieces on every Siptah Official server will be removed once update 2.3 releases. This can also mean that other pieces which depended on the ones destroyed will collapse due to lack of stability.

To help mitigate any negative effects these new changes could have on your buildings if you are playing in an Official Isle of Siptah server, we’ve released the detailed map with all the affected locations. Update 2.3 will release live in at least one week from now. This will give you some time to prepare for it and relocate your assets to a location that is not affected.

We acknowledge this solution will not prevent all losses of materials and resources that have been invested in any possibly affected buildings. For that effect, and starting today, all PC Official servers will be running a double resource gathering event.

We hope this way, we can make the relocation easier for those affected in Siptah. And if not affected by these changes, you can celebrate the upcoming release of what it is one of our most ambitious updates to date, which brings a slew of new content and features not only to the Isle of Siptah, but also to the Exiled lands!

This event will be active until one week after Update 2.3 has been released.

To see what else is coming with Update 2.3, you can visit the current Testlive patchnotes[forums.funcom.com].


Image 7 Days to Die
7 Days is now on Sale for 66% Off!

7 Days is now on sale for 66% off on the Steam Lunar Sale Feb 11th-15th

Buy it Now!


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Lunar New Year

Happy Lunar new year to everyone! To help everyone celebrate we have added some new and old items to the Steam item store.

First off, throughout the Lunar New Year celebration, everyone will be able to craft a set of throw-able firecrackers to make a racket. Traditionally set off to scare away evil spirits, many people would set them off when opening the front door before they went out. We somehow doubt these will scare off a dedicated door camper but you can try!

Server update is required to enable craftable firecrackers - experience on community servers may vary.

Ox Mask
To celebrate the year of the Ox we have created a beautiful Metal Ox Mask with jiggling tassles. Similar to last years Rat Mask, it replaces the wolf headdress.




The Ox mask can be purchased on the Rust item store.

New Year Items



In addition to this year's Ox mask, we’ve added items back from prior years sale to the item store, the Dragon Door Knocker, Gong, Fireworks Packs and the Chinese Lantern.

Also, Don't forget Rust is currently 33% off in the Steam Lunar New Year Sale until the 15th February, now is the perfect time to get your friends involved!


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Softcore Update

This month we launch the Softcore Gamemode to soften the Rust experience for those that want it, a new automated drone delivery service for your vending needs, work on the Hapis revamp as well as the usual fixes and improvements.

More details can be found by clicking the link[rust.facepunch.com]

  • Added Jackhammer admire
  • Added Drones
  • Added Drone marketplace
  • Added game mode support
  • Added softcore gamemode
  • Now catching disk I/O exceptions when e.g. trying to take a screenshot with a full hard drive
  • Death screen now displays death by poison correctly
  • Fixed water jug filling sound not using positional audio
  • Fixed items losing their skin when a stack is split (satchel charges)
  • Fixed instrument midi playback still working when wounded
  • Fixed not being able to buy/sell spacesuits in vending machines (is treated as a distinct item)
  • Fixed couch and chair dismount issues
  • Fixed deploying items on top of auto turrets
  • Fixed keylock floating
  • Fixed building plan conflicting phrases and inconsistencies
  • Fixed finger clipping on admire Thompson
  • Fixed thumb clipping through glove meshes with bow equipped
  • Fixed metal shopfront preventing construction placement in certain builds
  • Multiple anticheat improvements
  • Can now wield items while sitting on the sofa deployable
  • Improved padding and removed dead space when scrolling through skins (crafting/repair bench)
  • Skin picker will now sort by recently used
  • Stricter Vending machine placement
  • Can now deploy items inside deployable watch towers
  • Jackhammer skinnable
  • Returned blue barrel
  • Shotgun trap now has more accurate colliders
  • Wooden shopfront default BP
  • Reduced wooden shopfront cost
  • Lowered high end weapons drop rate from APC crate
  • Removed wooden shopfront from the loot table
  • Change lock position on tool cupboard to not clip with cupboard handle
  • Fixed being able to play instruments when wounded
  • Keylocks now auto-lock on deploy
  • Large wooden box can no longer be clipped into world layer
  • Monument loot container size reduced
  • Stricter shotgun trap placement


Image Conan Exiles
Animated Profile Avatars now available at the Steam Points Shop

Greetings, Exiles!

Are you team Mitra or team Set? An indulger of Derketo’s Debaucheries? Perhaps a cuisine-conoisseur Yog fan or a Jhebbal Sag worshipper?

Available today, a new set of animated Steam avatars joins the Points Shop for Conan Exiles! You can now spend your Steam Points to customize your Steam profile and show off your allegiance to your friends and the whole Steam community!



Representing each one of the 6 religion avatars currently available in-game, each animated avatar is worth 3.000 Steam Points at the Points Shop. You can browse the Conan Exiles Points Shop section, where you can also find profile backgrounds and chat emoticons!



You can learn more about the Points Shop and how to earn points by visiting this link.