Lately we have been getting a lot of questions regarding mods, and what we as a company approve of – as well as what we don’t approve of. Therefore we thought we’d try and clear things up a little bit.
First of all, while we don’t have any official mod support, we are definitely happy to see that people are engaging with our game and creating their own mods for it. It’s definitely flattering that you want to be creative and add your own ideas! Iron Gate not having any official mod support essentially means that any creating and using of mods is done at your own risk, and that we can’t guarantee that mods will be compatible with newer versions of the game.
The thing that we’ve been getting the most questions about, however, is the phenomenon where mods cost money. We definitely understand that you spend a lot of your time on creating a mod, and that you might want financial compensation for that, but Iron Gate does not condone locking modded content behind a paywall.
We feel that charging money for a mod is against the creative and open spirit of modding itself, and therefore we urge all mod authors to make their mods freely available to all who want to play them. This should include the whole mod, and not just have part of the mod available for free while another part of it costs money. If you want to show your appreciation for a mod author you can of course still support them with a voluntary donation, but we do not want payment to be a requirement to access a mod.
Additionally, we would also greatly appreciate it if mods made it clear that they are unofficial mods, both in game and on any website where the mod is available. Sometimes joining a modded dedicated server will automatically trigger a download of a mod, and we simply want to avoid confusion for players so that they can know whether or not they are playing a modded game. Valheim already has a feature for this, where you can simply have your mod trigger a popup in game, which will inform the player that their game is running with a mod.
Thank you all for taking our wishes into consideration!
The Iron Gate team
Vulture - ILW- Standalone Ship / Prix : 252$ TTC
Cutter - ILW- Standalone Ship / Prix : 64.8$ TTC
Cutter - 4 Paint Pack- Paints / Prix : 18$ TTC
Vulture - 5 Paint Pack- Paints / Prix : 42$ TTC
Every year, Drake Interplantary holds an event celebrating the true spirit of freedom and the hardworking folks of the UEE. Drake DefenseCon is back.
See the latest and greatest from Drake Interplanetary.
Earlier this week we launched our Facepunch Creator Program in efforts to collab with our creators more.
This program is a work in progress and mostly lives in a special private discord where we can all bounce ideas off each other and work together.
Currently applications are only open for Rust but we will explore options for some of our other titles in the future.
For more information on eligibility and the application process you can check out our creators site!
SADDEST RUST SONG EVER[rust.facepunch.com]
This parody by LamSlide is for all you Simon & Garfunkel enjoyers!
It will also get stuck in your head.
We absolutely love our dedicated players. Where your loyalty is measured in hours played.
LemonadeNS has taken his dedication to a whole new level! This tattoo is wonderfully done!
FISHING VILLAGE REMIX RAVE[rust.facepunch.com]
If you like fishing, music, fireworks, parties, and fun you will very much like this next video!
Solutize and friends made this incredible Fishing Village Music Remix and had a giant dance party with it.
ONE MAN ARMY RUST WAR EVENT[rust.facepunch.com]
On May 31st xGuiry & RustSpain are bringing you an "end of wipe" solo only community event!
The event is to last 4 hours
300 Max Players
No Teaming - Solo Only
Registration starts today (Saturday the 27th) if you'd like to participate! They will announce more info on their socials.
Event statistics will be posted at https://rustspain.com/stats/
MOTION SENSOR TV[rust.facepunch.com]
Took us a minute to catch wind of this one so it's a little older but the concept is great!
eKostiK made a laser motion sensor to project player movement onto a TV!
A+ for lack of rocket ships.
SHOW ME THE STUFF![rust.facepunch.com]
If you made something cool or saw something cool, reach out! Tag me on the Twitterverse or u/ErrnieGerrn Reddit.
Star Citizen Alpha 3.19.1 PTU.8501557 Patch Notes
Just some minor fixes before the weekend! Please remember to read the disclaimers on the previous two PTB patches (0.216.5 and 0.216.6)
* A backup is made when starting a world in a new version
* Fixed a world load issue between versions
Star Citizen Alpha 3.19.1 PTU.8499058 Patch Notes
Now that the Lynx from Roberts Space Industries has been added to the ‘verse, we posed a few questions to the vehicle team about the portable, luxury all-terrain rover, which allows you to tour the ’verse in style and comfort. Here are the answers, straight from the designers themselves.
Lynx- Standalone Ship / Prix : 79.2$ TTC
Consolidated Outland continue to keep the maverick spirit of the Empire alive through their unconventional shipcraft.
Scorpius - ILW- Standalone Ship / Prix : 345.6$ TTC
Storm- Standalone Ship / Prix : 100.8$ TTC
Lynx - 2 Paint Pack- Paints / Prix : 12$ TTC
Tour the most exotic corners of the ‘verse in safety, comfort, and style.
Argo stands steadfast as the beating heart of the galaxy, humbly powering the engines of industry and commerce.
An Unstoppable Force of Nature
Tumbril continues to dominate the ground-vehicle market in both the private and military sectors.
Roberts Space Industries shares a rich and storied history with the Navy, going back to the early days of widespread spaceflight.
Some additional fixes to the current Public Test Branch patch! We have fixed all the known issues from before, but please do report any new issues you come across.
Finally we’re able to release this patch to Xbox as well, complete with all the changes that were added in 0.216.5.
Like last time, this patch makes your saves significantly less backwards compatible than other patches, so make sure you really do make extra backups this time. As always, we will do our best so that you will be able to continue with your save files when this goes live, but there is always a risk that you might have to restore your backups when playing on the public test.
Should this patch not be problem free, we will roll it back for the time being, and return to it at a later date. Therefore it is extra important that you make your backups this time.
* Animation & attack issues when at low framerate fixed
* Exp gain/loss correct again
* Duplicate world/character name fix and file handling fixes
* Memory leak fixed
* Minimap text input fix for certain Asian languages
Greetings vikings, and welcome to this month’s status report!
All things Valheim are continuing to move forward over here, though they have been happening a bit more behind the scenes. Piktiv and Fishlabs are still hard at work with solving Xbox issues, and we’re currently testing the most recent patch on our Public Test Branch. Please test it if you haven’t already, but also please note that it’s extra important to make backups this time! If we discover any issues with this patch, we will roll it back for the time being, and return to it at a later date.
This potential rollback would be so that we can get the Hildir’s Quest update out to you as soon as possible. That particular update might also get a slight name change upon its release, as Hildir’s Quest was mainly intended as a working title, but rest assured that the name change doesn’t change what the patch actually contains. If everything works out the way we hope it will, this should be the last blog post before the update is released for testing, so we want to give you one last teaser image before then:
We’re of course continuing to work away on the Ashlands as well! We’re currently trying to nail down some story aspects with the help of our lore writer Lee. If you want to do a more deep dive into the Valheim lore, we can recommend that you check out the podcast episode he was a guest on the other week!
Last time we mentioned that we’ve been making some drops for the Ashlands enemies, and now we thought we’d show some of them off. Here we have a feather, a tooth, and a heart – looks almost like we’re setting up for some sort of ritual sacrifice! What they’ll actually be used for though, you’ll have to wait and see:
As hostile as the Ashlands biome might look, however, it’s not only going to be filled with fearsome enemies. Some creatures will still be more afraid of you than you are of them, like this little fellow for example! We’re currently calling it “cadaver-Bengt”, but that’s most likely going to change…
Build of the Month
For the chosen build this month, we want to highlight this island fortress by Karakasnik – nicely done! If you want your creation to be featured, use the hashtag #ValheimBotM on Twitter, Instagram or Facebook. You can view previous builds in this thread on Steam.
Until next time!
/The Iron Gate team
If you’d like to discuss the content of this post, please visit our Discord, or our forums on Reddit and Steam, or make a comment on social media!
Star Citizen Alpha 3.19.1 PTU.8493517 Patch Notes
Explore the history of Invictus from its practical origins during the First Tevarin War through its exploitation by the Messer to the current incarnation of the event.
In 2542, the inaugural Invictus Launch Week saw Navy ships visit every system in the United Planets of Earth (UPE). Amidst the First Tevarin War, people gathered in massive numbers to celebrate and send off the brave recruits who boarded large military transports to be taken to basic training. Navy officials noticed that these large gatherings were becoming more and more popular system after system and realized that the event could serve both a practical and political purpose. From there forward, Invictus would be both a chance to pick up new recruits, celebrate the Navy, and eventually show off the latest additions to its fleet. Five centuries later, despite undergoing significant changes, Invictus Launch Week has become a cherished Empire-wide tradition. Today, instead of transporting volunteers, the event showcases the latest vehicles in the Naval fleet while celebrating that year’s recruits and graduating officers and pilots. Still, the core values of the event have remained focused on driving recruitment and honoring the brave starmen who’ve dedicated themselves to protecting the Empire.
Few system discoveries changed the trajectory of Human history more than Elysium. On November 15, 2541, Dr. Kellar Lench returned after charting the first jump into the system to report that it teemed with advanced alien life, now known to be Tevarin. Unfortunately, unlike Humanity’s previous two encounters with a new culture, this one would quickly lead to war. Unprepared for the Tevarin blitz and their ships’ powerful phalanx shields, the UPE Navy found itself on the defensive and in desperate need of starmen to build an effective fighting force. Navy brass met with the UPE’s governing tribunal and high-ranking senators to not only seek ways to attract recruits, but to solve the logistical problems involved with transporting volunteers to basic training, as ship ownership among the public was rare and commercial space travel capacity and security not sufficient. A hybrid idea emerged where Navy ships would visit the populated planets in each system and pick up new recruits while also projecting power and security to the populace. The recruits’ ultimate destination being a base on Mars called Invictus, which inspired the event’s name and stuck even after the base closed in 2579.
Invictus ran for a week every October during the First Tevarin War (2541-2546). In 2547, the first Imperator, a First Tevarin War military hero by name of Ivar Messer, insisted that even though the war had ended, the event be held again to celebrate Humanity’s victory. From the event on Earth, Imperator Messer emphasized the importance of sacrificing oneself for the greater good of the Empire and promised that the Navy would be used to defend the newly renamed United Empire of Earth (UEE) against threats both alien and domestic.
Over the next few decades, people still gathered to see the Navy ships and celebrate that year’s local crop of recruits, but the supporting events varied greatly depending on the system as there wasn’t an active war or unified theme. That changed in 2581, when Imperator Messer, faced with declining Navy recruitment numbers, turned Invictus into an official holiday meant to celebrate the corps. Under the Navy’s direction, large and lavish ceremonies were planned to coincide with its ships arriving in-system. New recruits now hopped aboard ships to Borea, Magnus system, which housed the Navy’s main shipyard. That destination changed in 2632 when the Navy moved its shipyards to MacArthur, Kilian system, where they still reside. As an annual event, Invictus continued to evolve and expand with some landing zones getting elaborate expo halls to showcase ships and advanced technologies. Seen by some as a way to attract technophiles to the Navy and by others as a warning to those who dare come up against it.
Throughout the 26th century, the Navy was tasked more and more with dealing with political dissent and what was deemed by the government as “domestic unrest.” Not all welcomed the military and saw the unbridled propaganda of Invictus as another opportunity for the Messer regime to push its authoritarian ambitions. Historians consider Invictus posters, banners, and recruitment vids from early 27th century events prime examples of Messer era agitprop. Surviving pieces either reside in museums or are highly sought after by private collectors. The public pushback to Invictus peaked in 2637 when the Terra system abstained from the event in protest of Imperator Livia Messer III using previous events to promote her growing pro-military agenda. Instead, the system hosted a counter-event that featured a famous speech by Terran Senator Assan Kieren, who rallied the crowd around the idea of Terra sovereignty.
In 2681, the Navy dropped one of the core elements of Invictus and ceased using the event to pick up recruits to transport to training. From there forward, Navy recruits have been required to self-report to Kilian. This led to the overall number of Invictus events being reduced, as Navy ships no longer visited each system. Instead, larger more focused celebrations were held at various major landing zones across the empire, rotating locations each year. These larger Invictus events usually included vast recruitment centers that aggressively courted volunteers to fight the new danger from the edges of the empire: the Vanduul. The now-classic vid All Tomorrow’s Guardians, which centered around Navy personnel and the tactics they used in these recruitment centers, featured a Vanduul attack on an Invictus ceremony in Angeli for its dramatic finale. Many at the time saw the vid as traditional Messer propaganda but it has since earned a reputation for having a subversive spin of the event and politics of the era in its subtle skewering of the characters depicted as Messer loyalists within the Navy.
The intense recruitment drive alongside the public’s growing weariness of the Messer regime led to a significant drop in Invictus attendance in the late 2730s. Embarrassed by the lack of public support, Imperator Galor Messer IX would make attendance of Invictus mandatory beginning in 2743. In a strange twist on the event’s original intentions, Navy ships were used to pick up and transport people to the celebration closest to them. Invictus events soon featured large, sometimes unruly crowds that mingled about the halls just as long as required. Some used the free flights to plan family reunions. Anti-Messer activists used the massive crowds to meet, exchange information, and in some systems with lax security, use the flights to plan sabotage operations or recruit new members to the cause. Imperator Messer IX’s attendance mandate only lasted two years before being replaced with a law that deemed missing the event “unpatriotic behavior” punishable by up to five years in prison. The law was rarely used in connection with the actual event, more often it was used as a justification to arrest anti-Messer activists that the regime couldn’t pin other charges on. The legal mandate lasted until 2792 when the Messer regime finally fell.
The importance of Invictus actually increased following the fall of the Messers. The Navy found itself in desperate need of new recruits after purging its ranks of Messer loyalists and, in 2794, would move the event to May in order to repopulate its numbers as soon as possible. To further separate the event from its negative reputation, Imperator Erin Toi worked with Naval High Command to reshape the message of Invictus away from the old display of military dominance into one of hope and serving the greater good. Aggressive recruitment centers were replaced with aspirational dioramas depicting moments when the Navy came to the aid of the Empire. The turn toward becoming a popular family-friendly event continued in 2803 when the famous 999th Test Squadron began performing exhilarating aerial acrobatics at select ceremonies.
Most embrace and celebrate modern Invictus Launch Week events as an informative, entertaining, and fitting tribute to the Navy and starmen that serve the Empire. Yet, it’s not without its critics, who believe the cost is too exorbitant for taxpayers. They also argue that the event has become too commercialized and amounts to free marketing and essentially a government endorsement of the ship, weapon, and component manufacturers featured on the showfloor. Still, Invictus remains one of the most beloved and widely attended events in all of the UEE. A chance for people to support the Navy, what its pilots fly, and the sacrifices they make for the safety of the Empire.
Carrack - ILW- Standalone Ship / Prix : 864$ TTC
Hurricane - 4 Paint Pack- Paints / Prix : 37.2$ TTC
Hurricane - ILW- Standalone Ship / Prix : 302.4$ TTC
F7C-M Super Hornet - ILW- Standalone Ship / Prix : 259.2$ TTC
Celebrated by pilots of all stripes, Anvil is practically synonymous with space superiority.
Happy Monday, everyone! Invictus Launch Week has commenced, with more ship content headed your way this week.
As one age ends, another must begin.
The Age of Sorcery has brought us a huge amount of content in less than a year - the sorcery system, building revamp, attributes overhaul, new encounters, golem shaping, new characters and stories, and the Journey System redesign. Yet still our forge hammers ring out as the content furnace burns hot.
An ancient empire has set its hungry eyes on the Exiled Lands.
The invasion is nigh.
On June 22, the Age of War begins as we unleash the first of three major free updates, each of which will be accompanied by a paid Battle Pass and new cosmetic Bazaar store items.
The Road to War
The team is thrilled to reveal our roadmap for the new features and improvements coming in the next Age. Please keep in mind that this roadmap represents our current estimate and is by no means an exhaustive list of the upcoming content.
After working on the Age of Sorcery, something the team had wanted to do since the very beginning of Conan Exiles, it is with equal excitement that they have now shifted the theme to the strength of steel and the allure of gold.
In the Age of War, you will experience the Stygian invasion of the Exiled Lands, as they seek to fill their coffers with your treasure. In Chapter One, you will begin filling your treasure room as you hunt for valuables across the lands. For the first time, you’ll also be able to create your own clan emblem and display it on banners, shields, and more. We look forward to sharing more details about these features ahead of the launch of the first Chapter.
After Chapter 1, as you can see in the roadmap, purges and PvE Sieges will be central features in the updates to come.
Join the Beta on Steam
Tomorrow (23 May), we open the Steam Beta for all to try. All you have to do is find the separate Conan Exiles - Public Beta Client in your Steam library and download the game. As work develops, we’ll keep introducing new content and fixes on this testing branch.
Keep a lookout for more news as we approach the release of the first Chapter of Age of War on June 22.