Star Citizen Alpha 3.17.2f PTU.8123122 Patch Notes
Star Citizen Alpha 3.17.2 PTU.8121594 Patch Notes
Alpha 3.17.2 is now in PTU Wave 1 testing. Learn more about what that means and how you can get involved.
To find enlightenment in the gasping darkness… whispers that rolled under the skin. How could mere flesh be a vessel for such power? And blood deliver it? With the right knife, he realized, reality could be sculpted. Bled. But the world was only as malleable as the mind allowed. Already they flocked to him. He would show them where to cut, to wring the darkness and drink the power. He set to work.
In the 3.0 Update, Age of Sorcery, we deliver dark magic into your hands. The team is thrilled to fulfill the promise of Sword & Sorcery that lies at the savage heart of Conan the Barbarian. This has been the dre am and vision since launch, and it’s incredibly exciting to have the opportunity to reach this huge milestone.
In this article, we will delve into the sorcery elements of the Age of Sorcery update; what it is, how you can acquire these powers, and more.
A Creeping Affair
The powers you will wield in Age of Sorcery are not the fireball-flinging, magic missile spells you find in many traditional fantasy games. The team has taken great care to balance authenticity to Robert E. Howard’s stories with satisfying gameplay. Sorcery in the Conan universe is an insidious, creeping affair, and this is also the approach in Age of Sorcery.
Should you take the path of corruption, you will choose the dominion of demons and ritual sacrifice, where power requires preparation. Raise the dead, conjure darkness and ice, and summon demons to tear apart those who oppose you.
The Journey into Darkness – The Sorcerer’s First Steps
Sorcery is not just a mechanic that we have applied on top of the game, it’s a journey woven into the world itself. Something is happening in the Exiled Lands. Sorcerers are spreading their vile influence, recruiting yet more people to preach their corruption. At the center of it all is a mysterious figure who claims to see beyond our world.
Should your curiosity and thirst for power get the better of you, take heed of the maps and mysterious writings that the sorcerers carry with them.
With the clues found on these dark missionaries, you will eventually acquire the Tome of Kurak, that lets you unlock sorceries one at a time. To do this, you must find and combine Sorcerous Spell Pages at the new Thaumaturgy Bench.
As you progress and learn new spells, you’ll require more and more pages. To speed up this process, you can now take sorcerers as thralls, forcing them to research pages for you over time. As you cast your first spell, you will realize that when you reach for corruption, it too flows into you.
Words of Power
To cast sorceries, you must equip a staff, which you can craft from the Thaumaturgy bench. Each sorcery is a spoken phrase. When casting a spell you will select your words in order through runes that appear before you. A spell from the realm of death will start differently than one from the realm of dreams, for example.
When you utter the final word, the sorcery will take effect.
The Cost of Sorcery
Performing sorcery fills you with corruption, visibly withering your body the more you do it. Some spells require a high amount of corruption to cast, but with sorcerous powers the body becomes weaker, lowering your max health and stamina.
As you become more corrupted, you can put points of corruption into your strength, vitality, and authority. For every perk milestone you reach with corruption, it will change into a special sorcery perk that synergizes with your new powers.
After the first perk, every subsequent corruption point put into that attribute will scale up your corrupted perks, making them more powerful.
There are ways to cleanse corruption, but once you’ve tasted the virulent powers, will you really let them go?
Call of Nergal
With the Call of Nergal, you can summon a bat demon to lift you into the sky and carry you a great distance. You will be lifted upward and then control the direction of your glide. Your bat has an energy bar which depletes over time, which you can use to ascend higher at will.
Draw in darkness, and then release it tenfold, plunging your surroundings into the black of night. This is no natural darkness, as the skittering sound of spiders that accompanies it attests. Enemies caught in this unnatural nightmare are terrified until attacked.
Conjure a great storm cloud that strikes your enemies in the area with lightning, while leaving you and yours unharmed.
There are many other sorceries such as an ice bridge, invisibility, and more, but we will let you discover those by yourselves.
Rituals are a major aspect of sorcery that bring an element of crafting into the mix. Sorcery and summoning require reagents, some more sinister than others. By bringing an unfortunate captive to the sacrificial stone you can draw their blood to be used to summon various demons at the Circle of Power, another new crafting station.
By having the new ritual crafting stations at your base, you will be able to teleport to distant locations, raise the dead, summon demonic mounts and followers, and by the power of illusion, change the appearance of your gear.
There is still much left to discover in the Age of Sorcery that we’ll cover in other articles. Sorcery adds a whole new dynamism to the Exiled Lands, in both how you interact with the world, and other players, and we can’t wait to see how it leads to all kinds of unforgettable moments.
Thank you all for being here for this amazing milestone in Conan Exiles’ journey. There’s more yet to come!
Stay Alive, Exiles
Gather your org mates for another journey to Jumptown and legendary fights against the Nine Tails gang.
July is filled to the brim with exciting content, both in the ‘verse and out, so we wanted to bring you up to speed.
Alpha 3.17.2 Database Wipe
Platform Maintenance: Merchandise Downtime
Explore Goss, Hadrian, and the plants of Rayari, Inc. in this month’s Galactapedia update.
THE ARK, TAYAC SYSTEM
Welcome to this month’s Galactapedia update roundup. This month, we visit the stunning Goss system, explore the forbidding Hadrian system, and take a look at the plants of tomorrow. We also take a bite out of the astringent jumping lime. Join the Spectrum thread for any discussion or feedback.
Mule- Standalone Ship / Prix : 64.8$ TTC
Happy Monday, everyone!
Game and Services Maintenance - June 28, 2022
TFP will be deprecating Easy Anti Cheat support for all builds prior to Alpha 20.4 on July 1st. Users can still play older builds but may need to turn off EAC in the launcher.
Alpha 20.4 and newer builds will continue to have EAC running through the Epic Online Services. We have chosen to use this service as it will make future game browser and network cross play support possible.
Cheers The Fun Pimps
Attention development subscribers: the June 2022 issue of Jump Point is now available in your subscription area.
Attention development subscribers: the June issue of Jump Point is now available in your subscription area. This month features the development of the rugged Drake Mule vehicle, the updated history of Roberts Space Industries, a Galactapedia covering the Anvil Legionnaire and a brand new short story.
Interested in becoming a development subscriber? You can learn more here.
7 Days to Die is now on sale for 70% off from June 23rd to July 7th for Steam’s annual Summer Sale.
Buy it now!
The Age of Sorcery will soon be upon us. This massive update to Conan Exiles brings new free gameplay features, content, overhauls, and quality of life improvements. Among these are sorcery, new followers, an attribute and building revamp, creative mode, and more! Certain building pieces and decorations will be tied to the Battle Pass and Bazaar item store. You can get an overview of the major features coming in the update in our recent announcement.
Today, we look at one of the cornerstones of Conan Exiles: Building. For this update, we decided to really make it shine. After all, it’s something that most you spend a lot of time on, so it deserved to live up to its potential.
A mountain-top city using many new upcoming building pieces.
From the outset, our main goal was to make building as effortless as possible for players using both keyboards and controllers. Let’s dive into how we’ve done this.
The New Building Window
In the Age of Sorcery, building will have a brand-new dedicated interface, separating it from crafting and item management. Rather than crafting building pieces and placing them on your shortcut bar, you simply equip your Construction Hammer and enter the building mode. There, you can access building pieces directly from the new UI. Praise Crom, for the days of building pieces clogging up the shortcut bar are soon behind us!
New Building UI window.
In the new UI, building pieces, crafting stations, and decorations are categorized into separate tabs along the top, with subcategories – like different materials or DLCs – listed in a column on the left. This makes accessing whatever you need much faster, especially for players using controllers, who we know from community feedback (and playing) felt the interface was somewhat fiddly compared to keyboard and mouse players.
Quality of Life and Controls
Construction Hammer equipped and materials collected (preferably from the bloody hands of your enemies)? You’re good to go.
To open the building window, you just need to hit F / left bumper. From there, mouse over a piece to see its required ingredients and description, then click it to exit the window and select your placement. Pieces with a green background are those for which you have the ingredients; red for those you don’t. The number in the box indicates how many you can craft without running out of materials, which are now automatically consumed when you place the piece.
A sorcery tower deep within the swamp.
Let’s look at some of the new commands that facilitate the construction of that fortress you’ve been planning. You can now right click / hit right bumper to toggle between either removing or adding building pieces.
When you want to switch building piece and you’ve already placed that piece in the world, you can simply aim at it and click the middle mouse button / press the right stick, “equipping” it to build – no need to open the menu every time.
Of course, all these commands can all be rebound to your preference. There are a number of other minor tweaks and improvements to look forward to as well, but rather than explain the minutiae here, we urge you to play it on testlive when it becomes available in the near future! The Conan Exiles Testlive Client is listed on Steam as a separate game in your library, or through the main game if you swap branches.
A host of new placeables will arrive with the update.
Needless to say, this new structure is designed with mods in mind, and existing mods should continue to work after these changes go live. With the new UI, modders will be able to add their own sorting for placeables and building pieces by adding new gameplay tags to add new categories. Let’s just say that we are more than mod-erately excited.
Screenshot from the Temple of the Gods building competition.
Combined, all these changes make building faster and easier than ever before, including for controllers, and we can’t wait to see what you’ll all create with it. Keep your eye out for more news and blogs on Age of Sorcery.
Stay alive, Exiles
Every two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.
This week it’s time for both Midsummer and the summer solstice, which has long since been a cause for celebration here in the north! Just like last year, you can celebrate in Valheim by building your own Maypole (or Midsummer pole, as we call them in Sweden). This year we’ve also added a flower crown, and some more colourful banners, to make the summer even more festive. We hope you’ll have some fun with it!
As we added the new items, we also updated the game with the Steam Cloud save fix that we have mentioned in previous blog posts. Hopefully this should mean a smoother game experience for all of you, and we want to thank everyone who helped test the update in the Public Test branch!
Last week we revealed that Valheim will be coming to the Microsoft store as well as Xbox and will feature full crossplay support with Steam players. These ports are being handled by two external teams, while we here at Iron Gate keep focusing on the Mistlands update.
And speaking of the Mistlands! For the teasers this week, we thought we’d share something that’s also a bit summer themed. We don’t want the Mistlands update to only be about the Mistlands – we also want there to be some new content in the earlier gameplay leading up to the new biome. A significant such addition will be an upgrade to the fish; there will be new types, they’ll come in different sizes, and you’ll be able to mount your most impressive catches on item stands! While they’re still swimming the fish will also jump above the surface, to give it all an even more atmospheric touch.
Last time we showed some concept art of the forge which will be a part of the Mistlands update. Many speculated about what it might be made of, and what you might create with it, and it’s a lot of fun to read your theories! Just to get you to speculate a bit further, we thought we’d share a screenshot of how the model looks now that it’s implemented into the game:
And last, but certainly not least, we would like to show you one of the creatures you can encounter in the Mistlands. Ticks are quite a common summer occurrence in Sweden, after all, though thankfully they don’t quite reach this size…
Build of the MonthThis month, we have chosen a creation made by Gamerrockz22. Sometimes smaller buildings can be just as impressive as grand castles! If you’d like a chance to have your building featured here, just use the hashtag #ValheimBotM on Twitter, Facebook or Instagram. You can check out previous winners in this thread here on Steam.
Have a wonderful summer!
The Iron Gate team
Today we’re incredibly excited to announce the Age of Sorcery, the biggest free update to Conan Exiles since launch and a fundamental change to how we introduce new content to the game.
Put your feet up, grab a drink, and feast your eyes on our introduction to all the major changes coming with Age of Sorcery. Between now and the update, we’ll post several in-depth articles detailing these.
With Age of Sorcery, Conan Exiles fulfills the Sword & Sorcery promise that lies at the heart of Conan the Barbarian, and thrusts a choice into the hands of every Exile: What manner of power do you choose, and how far will you go to secure it?
Battle Pass and the Black Lotus Bazaar
On top of the free content, features, and improvements, the other major change coming is Seasons, which we’re calling Ages.
Each Age will have its own theme, free content, and Battle Passes. This is a complete rethinking of how Conan Exiles will continue to expand – with more evenly paced content drops and an easy way for any of you to support the game’s growth and receive exclusive themed cosmetics.
Challenges are a new set of rotating tasks that you can complete to advance in the Battle Pass to earn new rewards. They range from a variety of objectives that often involve events, another new kind of encounter that make the Exiled Lands and Isle of Siptah more alive and dangerous than ever.
Alongside the Battle Passes, we’re also releasing the Bazaar, an item store that makes paid DLC content easier to access and browse. With the Bazaar, we want to give each of you more granular choice in what you want to buy. Keep in mind that nothing is changing in terms of the type of things you can buy; nothing relating to player power can be found in the Bazaar. Now, on to Sorcery! Hyah!
It’s really happening! Sorcery will arrive in the Exiled Lands. Evil forces swell in the dark corners and deep places of the world. All it needs is a hand to grasp it.
In Age of Sorcery, you will be given the choice to sacrifice your life force in return for corrupting sorceries that take a whole range of forms. It’s an entire system that can be built upon for Ages to come.
Keep in mind that this is a dark, creeping kind of magic, requiring both preparation and a pinch of madness. You will not be slinging fireballs or magic missiles. You will, on the other hand, raise new demonic allies, conjure darkness, call down storms, and much more.
Even if you remain a true sorcery-loathing barbarian down to your bones, you will have new powers to choose between, thanks to our attributes overhaul. With Age of Sorcery, you will be able to specialize your character by choosing between two powerful perks at every other attribute milestone.
Those who choose the dark path of sorcery can infuse their strength, vitality, and charisma with corruption. If you put in enough points to reach a perk milestone, that perk will be replaced by a special sorcery perk.
Overall, attributes are also receiving some changes in what they affect. We’ll have more on this in a future article.
We’ve gone big on building, too! With Age of Sorcery, building will receive its very own dedicated interface, making it easier than ever to build, both on keyboard and controller.
Most players spend a lot of time building all manner of incredible things, and it’s a tool we feel had a lot of untapped potential, so it was high on our list for things to improve.
The only thing you’ll need on your shortcut bar is the construction hammer, as building pieces are placed immediately in the world through the building window without the need to craft them first. We can’t wait to get this tool into your hands to see what you’ll build.
We’re not stopping at the building revamp! We want all of you to build the way you want. Accessible directly from the game’s main menu, the new Creative Mode grants you unprecedented freedom to build without costs or restrictions. Soar through the world and raise cities like some glorious efficient construction god.
Followers will also see several changes. With the advent of sorcery, Exiles will be able to ensnare demons and undead as followers. “Isn’t that risky,” you ask? To that we answer, “Would that stop you?”
We’ve also tweaked balancing, reducing follower health overall and tied follower damage to the Charisma attribute. Oh, and did we mention the demon followers?
That’s it for now, but we have a lot more to cover before the update comes out. We’ll do that in a series of articles where we cover the major topics separately. The update is coming this year. Look out for a more accurate date down the line, and play the Testlive build when it becomes available soon.
We hope you’re as excited for the future of Conan Exiles as we are. This is a huge milestone for the game, and the first of many more.
Yet another hotfix, fixes issue with world creation caused by the steam cloud-save overhaul.
Again, sorry if this caused issues for some of you.
Happy Monday, everyone! Alpha 3.17.2 is now in Evocati, and Alien Week continues this week!
Dedicated-server world loading fix.
This patch fixes the world load issue introduced in 0.209.8, causing dedicated servers to fail to load worlds saved in the now legacy “worlds/” directory (and instead creating a new empty world)
Unfortunately if you already got a world-reset caused by this, try removing the broken world from "worlds_local/" (but don’t touch “worlds/” ). This will make the server load the original working world from “worlds/” instead.
We're really sorry about this, thank you for being understanding!
This patch features a couple of new things, but most importantly it fixes some issues regarding Steam Cloud saves. You as a player should not need to do anything, and the saves should be moved automatically. However, for this patch we do advise people to make backups of your saves, just in case.
The bug with Steam Cloud saves would cause players to lose progress if they were playing on multiple accounts on the same PC. To solve this, we have done some changes to how the game saves:
From now on cloud saves are saved under the Steam userdata folder. Local save files for dedicated servers and multi account machines will be stored in a new “_local” folder next to the old save file location, and the old save file location will still be there but nothing new will be saved there. You will be able to see which characters and worlds are located on the Cloud and which ones are locally stored or not yet moved out of the old folders. When starting a local save with Cloud saves enabled in Steam, the file will be moved to the Steam Cloud and a local backup will be kept. Dedicated servers will still only use the local folder though, as this can be started outside of your steam login.
If you have any issues or questions regarding this change, please see our FAQ on the topic, and don't hesitate to contact us on Discord.
Since it’s almost Midsummer, we’ve also added some festive new content for you!
* Maypole now enabled in the building menu
* Flower crowns!
* New banner colours (Orange, white, yellow and purple)
Fixes & Improvements:
* Unity updated to version 2020.3.33 (should reduce crashes!)
* Tamed animals now follow the player into Haldor’s forcefield
* Tweaks to Yagluth’s hair so it no longer flies around in the air
* Console command exclusivefullscreen is now toggleable
* Mods can now set an isModded flag to let players and our support know the game is modded
* Inventory keyboard UI hint fixed
* Console server command 'recall’ added (teleports other players to your position)
* Cloud save files will now be stored in Steam/[YourIDNumber]/892970 instead of AppData
* Local files will now be stored in “worlds_local” and “characters_local” under AppData and no longer be synced to cloud to avoid sync conflicts and dataloss when using multiple accounts on the same machine, and when using dedicated servers.
* Files still in the old file structure will be moved to the Steam Cloud or new local folder when used and a backup will be kept
* Worlds’ save files can now be renamed and will load correctly
* Large worlds (300mb or bigger) should now sync correctly
* Maximum Cloud storage for Valheim has increased greatly, thanks Valve!
Esperia Prowler- Standalone Ship / Prix : 633.6$ TTC
Aopoa Nox- Standalone Ship / Prix : 64.8$ TTC
Banu Defender- Standalone Ship / Prix : 316.8$ TTC
Esperia Talon- Standalone Ship / Prix : 165.6$ TTC
Talon - 4 Paint Pack- Paints / Prix : 26.4$ TTC
Defender - 4 Paint Pack- Paints / Prix : 45.6$ TTC
Nox - Harmony Paint- Paints / Prix : 7.2$ TTC
Prowler - 4 Paint Pack- Paints / Prix : 68.4$ TTC
To commemorate First Contact Day, Alien Week is back and has a lot in store! In addition to out-of-this-world spaceship offerings, we’ll give you the chance to win an exceedingly rare Banu collectible, search for the best cocktails in the ‘verse, and more!
Custom Rust Deskmats
Last week we announced our exciting partnership with EpicDesk[epicdesk.shop]! They are a custom desk/mouse pad producer that specialize in limited edition campaigns for content creators!
They have a few campaigns live right now you can check out for pre-order. With more creators being signed up regularly.
If you are a dedicated Rust content creator be sure to reach out[epicdesk.shop] and see what magic can be made!
Beautiful Rust Poetry
As some of you may know we had one of our most controversial updates last patch. It caused quite a stir in the community!
Here's Roman Fever with a festive, poetic recap in the tone of snarky.
This month we have the ever-so-graceful Blazed!
"Hi, I'm Blazed, I have been playing rust for over 6 years and streaming on twitch for 2 years. My friend originally introduced me to rust and I haven’t stopped playing rust since.
I began gaming on original ps2, and moved to PC games playing Arma 3 and counter strike, and eventually Rust. I love that rust has no set way to play, it keeps it fresh and fun to play for long amounts of time, and I look forward to playing for many years to come!"
You can find him mostly on Twitch[www.twitch.tv].
He does upload to Youtube frequently as well!
Project Nova never disappoints!
They just released their latest monument, the Robotics Lab, for the Mars map! This monument is comparable to Airfield on Earth. High/Mid-Tier Loot, Blue Card Puzzle, and Red Card Spawn.
Details on how you can check it out on their website[projectnova.gg]!
I'm a sucker for a good in-game Rust art and speedpainting! Pronwan knocked it out of the park.
Meowgress also gave us a speedpaint of the Rust art done for our merch store[www.goodsmileus.com].
Show me the stuff!
If you made something cool or saw something cool, reach out! Tag me on the Twitterverse or u/ErrnieGerrn Reddit.
Cover art by Lost!