Visit the Kai’pua and La’uo systems, learn about Rijora, and meet the last Ru’a Emperor in this month’s Galactapedia update.
THE ARK, TAYAC SYSTEM
Welcome to this month’s Galactapedia update roundup. This month, we visit the Kai’pua and La’uo systems, learn about Rijora, and meet the last Ru’a Emperor, among others. Join the Spectrum thread for any discussion or feedback.
Happy Monday, everyone! This week, we’re chatting with members of the Mission Feature team as they share about a new mission type and Global Event coming to the Persistent Universe later this year. Our newest addition to the Community team, Nicou, is also dropping a Hello World!
Redeemer - Underworld Paint- Paints / Prix : 10.04 EUR
Star Citizen Alpha 3.20.0a LIVE.8717119 Patch Notes
Star Citizen Alpha 3.20.0a PTU.8714439 Patch Notes
CHARITABLE RUST 2023 - WATER
Twitch Drops!October 12th - October 19th
Watch your favorite streamers and earn Twitch drops all week.
Make sure to get synced! https://twitch.facepunch.com/
Main Event!October 14th & 15th
Tune into the official Rustafied channel[www.twitch.tv] for the main event filled with mini games, art contests, talent shows, and more!
Special Charity Store ItemsAll week we will have unique charitable items up on the item store. These items are exclusive to the event and account-bound. Proceeds from these store purchases go to charity: water!
Get Involved!Are you a content creator wanting to participate and help fund the charity? Want to donate?
Full event and participation info can be found at https://www.charitablerust.com/
Keep an eye on our socials for more info in the upcoming weeks.
IN GAME ART
I'm a sucker for a good speedpainting and the community did not disappoint this month.
Rust daVinci bringing us a dramatic black and white.
MonsteraRust captured a couple of divers and a birb.
RUST MINIATURES
u/Smecken has been working on an entire Rust miniature set. Base, accessories, minicopter, the works! Been challenged with getting the entire thing completed in 2 months. We'll follow up with this project!
TWITCH HIGHLIGHTS
Going to keep it real. Steam does not let us embed Twitch clips. If you want to see some funny Twitch moments head over to our blog[rust.facepunch.com] for a better viewing experience :)
SHOW ME THE STUFF!
If you made something cool or saw something cool, reach out! Tag me on the Twitterverse or u/ErrnieGerrn Reddit.
Cover image by Alpha!
Some adjustments to the previous patch! Most notable, we fixed the issue where your keybinds wouldn't save correctly, but a handful of other fixes are in this patch as well!
Patch notes:Fixes and improvements:
* Fixed a bug that caused keyboard and mouse keybinds to not load/save properly
* Blue standing brazier point light is now blue
* Fixed bold tombstone text
* Connection panel (f2 menu) can now be read easier
* Map text input field will now exit when players click/drag on the map
* Fixed input focus loss when filtering server list
* “Hide UI” function is now working again for controller “console layout 2”
* Cross platform user profile pictures fixed
* Fixed compendium navigation with fast interaction
* Fixed server filter when virtual keyboard is closed
* Fix crafting station only updating its extensions for the first time after the update interval has passed
* Fixed a bug where the item tooltip overlay could show up over compendium menu
Valkyrie - Splinter Paint- Paints / Prix : 0$ TTC
Constellation - Black Heron Paint- Paints / Prix : 0$ TTC
Exiles!
The Age of War is truly upon us. Blood stains the earth in the name of gold as Stygian war camps sprout like barbed weeds.
Join our lead designer, Dennis Douthett, as he walks you through the new content now available in Age of War - Chapter 2.
Purge Revamp
With today's ground-up revamp of the purge system, purges have become an immersive and replayable challenge with worthwhile rewards. You now also have full control over when and whether to start a purge, as well as its difficulty. Purge battles feel far more meaningful as you defend your clan hoard against waves of Stygian invaders, led by the Hand of War. Defeat him to claim valuable loot and free the camp's prisoners.
Improved Loot
The loot improvements we've made in today's update can be felt from your humble beginnings in the desert to your end-game domination and dungeon-delving. Enemies’ loot now reflects their culture, equipment, and environment, and is overall more valuable and convenient. On top of this, chests have been scattered across camps and in the depths of dungeons, with far more enticing loot.
Combat and Dungeons
As trickling streams become a raging river, so can small improvements have a strong impact. With the new ability to slightly adjust the direction of attacks and improved stagger consistency, combat should feel far smoother overall. We've also done a sweep on dungeons, adding a spatter of new dangers, mysteries, and rewards to find.
See the full patch notes below for all the details of today's patch, including optimizations, bug fixes, and more.
Battle Pass & Bazaar Cosmetics
Build wonders and look damn fine doing it. In Age of War - Chapter 2, we've added yet another abundance of cosmetics through the paid Battle Pass and Bazaar item store.
Raise glorious pyramids in your own honor and fill their shadowy bowels with treasure and traps. Adorn yourself in fierce new warpaint, don the new Vendhya Treasure Hunter armor, and let your pack elephant carry your many finds. This is only a fraction of what awaits in-game.
Age of Wartime Discount!
With Conan Exiles 60% off and Isle of Siptah 20% off, recruit your friends to resist the Stygian invasion and embark together on new adventures across the Exiled Lands and beyond.
We hope you enjoy this new Chapter in the Age of War! Stay up to date on all news by keeping an eye on our Twitter, Facebook[www.facebook.com], and Instagram[www.instagram.com].
Optimized memory and network usage.
Game will no longer freeze when players approach the coast near Siptah’s southern islands.
Fixed issue where game would sometimes fail to boot if regional format of user’s OS was in German.
Fixed an exploit in regards to item duplication.
Purge Rework
Purges are now triggered manually by the player (through the Proclaim Wealth button in the new Hoard Coffer interface!).
New Coffer Interface can also be used to sell treasures in your coffer for Gold Coins!
Initiating a Purge will cause a Stygian Forward Operating Base to spawn nearby and begin sending waves of enemies to assault your base and steal your treasure!
Including enemies that will attack using the all new Battering Ram to punch through your base even faster! To trigger a Purge successfully there must be a valid path from outside of your base all the way through to your Hoard and Coffer. Should this path be destroyed or blocked the Purge will retreat.
Thralls can now be assigned to guard any doors in-game to help you defend from the new Purge, simply assign a thrall while hovering over one of the “ghosts” that will appear showing its assignment slot and confirming.
Purge difficulty is scaled to the amount of treasure inside of your coffer!
After a significant portion of your treasures are successfully stolen, the attacking army will retreat victoriously. (You Lose!)
Repel enough waves to trigger the Hand of War boss to reveal himself and join the fight!
Killing the Hand of War will end the Purge, dropping keys to loot the FOB’s reward chests and release captives that have been taken by the Stygian army! (You Win!)
Be sure to bring any stolen and new treasures back to your hoard to increase your overall wealth to continue increasing the difficulty levels of the Purge. Captured prisoners that are released inside the Forward Operating Base can serve as your Thralls! As well as a chance for special prisoner who will act as a temporary store in gratitude to sell you special items and resources to help you in future Purges! (With a new Vendor interface!)
Including Mercenary Banners that will spawn Mercenary Allies to assist you in battle! New challenges are implemented: Defeat 1 Strong player focused Purge enemy.
Defeat 5 Strong player focused Purge enemies.
Defeat 10 Strong player focused Purge enemies.
Defeat a Purge wave.
Defeat all Purge waves.
Defeat a Purge Boss. Loot Revamp
NPCs now have a chance of dropping their actually worn equipment and weapon/s
Camp chests now grant better, more interesting, and more usable loot. Gone are the days of finding plant-fiber and stone in chests. In addition, loot-chests are now much more contextual and will grant you Darfari-related loot while in a Darfari-camp, etc.
Various interactables can now be found in some of the camps. This already was the case for Siptah, but we have now added several interactables to camps in the Exiled Lands as well.
Dungeons have been tweaked to fit this paradigm as well - loot in dungeons are now more exciting, and dungeons have had several tweaks to them in order to make them more interesting; adding optional bosses, adjusting loot drops from bosses, adding traps, and so forth.
Legendary chests no longer spawn in the world next to so-called World Bosses. Instead, you may find legendary chests at the end of dungeons.
For modders: The struct for loot-tables has been modified, and now it is possible to generate loot based on item gameplay tags. Old lootchest blueprints are now deprecated. They do still exist, but we instead recommend using the ones in "/Game/Systems/Loot/New/" (PC Only)
The Library of Esoteric Knowledge and the Voidforge no longer grants completely random recipes. Instead, the system is deterministic and will give you a recipe that you do not have.
Black Ice weapons no longer require hardened steel weapons as a crafting ingredient
Added various grinder/fluid press recipes for plants and seeds that did not have them before. Dungeon Tweaks
Dungeons have been tweaked to fit this paradigm as well; loot in dungeons is now more exciting!
Dungeons have had several tweaks to them in order to make them more interesting; adding optional bosses, adjusting loot drops from bosses, adding traps, and so forth. Age of War Chapter 2 Battle Pass includes new pets, armor, emotes, and more! The rewards will let you personalize your very own treasure room, as if you were a rich Turanian Prince.
Age of War Chapter 2 Bazaar includes new pets, armor, emotes, and more!
Support for upcoming Twitch Drops campaigns. Keep an eye on our social channels for more dates and details!
Fixed an issue where red lines would appear in the direction the player was facing when using the Shift + Del shortcut on building pieces.
Players are no longer able to place multiple doors inside of a single doorframe
The Construction Hammer can no longer be used to dismantle buildings during the purge.
Placeables have been reduced in weight. In addition, building pieces that should've been set to 1.5 weight were not always, and this is now fixed.
The player is no longer damaged when crafting rough wraps while at full HP.
Black Ice Shield and Hardened Steel shield now require Shield Frames as part of their crafting recipe.
Crafting recipe for Iron and Steel Reinforcements now takes 10 seconds, instead of 20/60.
Added new ability for Humanoid characters to be able to rotate during the beginning motions of their attacks, allowing positioning and aiming adjustments briefly during the start of their attack animation
Changed hyperarmor (stagger immunity) to only exist for specific animations with visible high velocity or heavy animations (two handed weapon heavy attacks for example)
The slashing visual effects of one handed swords is now properly aligned with their model during sprint attacks.
Greater pets with skins will no longer deal less damage than their default counterparts.
Avatars damage is now properly considered PvP damage, meaning that players can only be damaged by avatars during raids or when otherwise considered a valid PvP target.
Fixed an issue where the Mitra avatar blueprint did not inherit proper damage variables.
Bows now do less damage the further the arrow travels.
Orbs now detonate instantly on impact, regardless of light/heavy attack use.
Javelins and missile weapons have had their damage increased.
Throwing axes have had their damage increased.
Rhino Mounts should now be visible.
Gave the Moss Rocknose its attacks back.
Rocknoses should no longer appear invisible.
Asked Warmaker Klael politely, but firmly, to remain standing (NPC is no longer sitting).
Totemic Wolves are now properly visible when placed.
Thralls and NPCs will now face their original placed direction after returning to their post.
NPCs will no longer be locked into the same attack if the player moves out of their range between attacks.
The Steel Thewed perk now prevents your character from taking more than 33% damage per hit instead of 25%.
Last Stand now lasts 3 seconds, reduced from 6.
Priests can no longer summon a "god bubble" (God Protection).
Avatars now last 10 times as long but do 10 times less damage with their attacks.
Trebuchet Health Increased from 5000 to 10000. Crafting times for Trebuchets greatly decreased (to a total of 10 minutes). Non-explosive barrages now also do a smaller amount of splash damage.
Damage from Wight Minibosses in the Winecellar has been reduced.
Dismantling legendary items will now give back 100% of their dismantle value, regardless of their durability.
Tools no longer damage resources that they cannot harvest.
Vendors at Mek-Kamoses have been instructed that players do not need a secret pass phrase to purchase the last item in their inventory. They will now properly show all items they offer for sale at all times.
It's now possible to relinquish control over an avatar by pressing the Crouch button.
Players can now spend attribute points more quickly.
Sandstorm damage is now listed in the stats page debuff entry for players on dedicated servers.
Purge journey is now available on maps other than Exiled Lands.
Legendary loot-chests are now more visually distinct from other loot-chests. Improved the visual quality of grass in several portions of the map.
This change is still being worked on and some areas of the map may show some visual imperfection. This will be improved in a future patch. Attempting to create a clan using a name that is already taken will no longer prevent the player from creating another clan.
Fixed visuals in Crystalline Visage boots.
Player will no longer take damage when jumping above the Sandstone Fence.
The sandstorm will no longer spawn inside of the Sunken City dungeon.
Fixed an issue where, after removing a Master Reinforcement Kit with a Prying Kit, no further modifications could be applied to the item.
Reverted the durability reduction for Prying kits from 30 to 50% to prevent exploit with infinite durability.
Fixed an issue where The Impaler had much too low durability (400) - it now has 4200 as intended.
Lowered the weight of the Poitain Heavy Lances.
Decreased stats for Steel weapon Journey rewards.
Increased stats for "Perfected Hardened Steel Sword" journey reward.
The Homesteader journey should now unlock after completing the first journey of a map.
The “O Sleeper Awake” achievement/trophy can now be properly completed even if the relevant journey is not active.
Acquire Silver Journey Step in the Potion Maker journey now triggers on getting silver ore even if the source is not harvesting.
Dismantling Explosive Jars now yields the proper resources.
Added map marker for the exit cave of "The Passage" dungeon.
Made recipe book at the end of “The Dregs” dungeon visible.
Letting go and re-grabbing a wall will no longer repeatedly play the equip animation.
Simm’s Khopesh now has a proper description.
Akbitanan Throwing Knife is now properly marked as a Legendary item.
Star Metal Ore now lists the recipe for Star Metal Ingots in its item description.
Stygian Commander set now properly marked as Heavy Armor.
Changed "Move & Guard" thrall icon.
Removed outdated and deprecated loading screen tips.
Updated icons for Moving and Removing placeables and thralls to make them more consistent.
Fixed description for Tablet of power.
Fixed description of Yellow Lotus Potion.
Poison arrow is now named Noxious Gas Arrow.
Every two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.
Welcome to August’s Squadron 42 development report. Enclosed you will find details on the latest progress made across the campaign, including AI perception, vehicle UI, and ambient audio.
Arena Commander Experimental Mode Schedule
Welcome to Arena Commander in Alpha 3.20, the largest update Arena Commander has seen since its creation. Check out the improvements, new maps, and new modes coming in our latest patch.
Dragonfly - 2 Paint Pack- Paints / Prix : 0$ TTC
Fury- Standalone Ship / Prix : 0$ TTC
Hull A - Dusk Paint- Paints / Prix : 0$ TTC
Star Citizen Alpha 3.20: Fully Loaded - Now Available!
From putting it all on the line for the good of Humanity to pushing hard for a podium finish, Alpha 3.20: Fully Loaded is brimming with high-action new challenges for every citizen.
Shatter the limits of performance with the next-generation snub racer from Mirai.
The most versatile and popular ship in its eponymous series, the Hull C hits the sweet spot between the smaller single-person transporters and massive superfreighters that make up the rest of the range.
Now that the Hull C has been added to the ‘verse, we posed a few questions to the vehicle and gameplay teams about MISC’s enterprise-level cargo hauler. Here are the answers, straight from the designers themselves.
Star Citizen Alpha 3.20.0 LIVE.8701927 Patch Notes
The Narrative team answers your questions about religious factions, controversial outfits at Invictus, and why some places have ATM machines.
Happy Monday, sailors and scallywags! Pirate Week is at full sail, so come aboard before somebody gets keelhauled! Join us as we look through the telescope at the fast-approaching horizon in This Week in Star Citizen.
HDR Support in Alpha 3.20
Welcome to the first bug fixer patch since Hildir's Request was released! As you can see it's quite a list, with various fixes to things such as the snapping system and the enemies. One of the more notable fixes is of course the added functionality which lets you use the world modifiers on dedicated servers as well – check out the dedicated server manual for the full instructions for that!
Abbreviated Patch Notes:* New build piece: Blue standing brazier
* Server modifiers can be set to dedicated servers directly
* Extended Haldor music
* Added player list to pause menu
* Balance improvements
* Lots of bug fixes and world modifier fixes
Detailed Patch notes:Fixes & improvements:
* New build piece: blue standing brazier
* World modifiers and presets can now be set to dedicated servers using parameters in the startup batfile (see manual) or using the console as an admin
* Updated dedicated server manual to include information on setting world modifiers
* Fixed modifier summary being displayed incorrectly after choosing the casual preset
* Added player list to pause menu
* Several more console commands are now available for admins: setworldpreset, resetworldkeys, setworldmodifier, players, setkey, removekey, resetkeys, listkeys (displays list on dedicated server), sleep, skiptime, restartparty and genloc (takes time - may cause disconnects).
* Updated Haldor music to a new extended track
* Resource scaling fixes for dragon egg, fishing pole and skeleton chest
* Disabled a hugin hint spreading disinformation about Hildir
* Haldor and Hildir dialogue lines will be displayed a bit longer to make them easier to read
* You will no longer switch between snapping points while having the console or chat open
* Building mode won’t be visible while dying when playing with the modifier that keeps equipped items
* Fixed snap points naming for hot tub, oven and removed one excess snap point for barberstation
* Changing alternative snapping mode, zooming in or pressing some gamepad buttons will cancel build piece removal to prevent unintentional behaviour
* Darkwood beam snap point naming matched with other beams
* Changed some snap points on wood gate and darkwood gate
* Black marble bench and table no longer take rain damage
* You can now activate the guardian power again when using the hammer, hoe & cultivator
* Starred fenring cultist can no longer drop multiple trophies
* Fenring cultist in events can no longer spawn multiple trophies
* Increased crafting station radius should now block spawn area and stop items from despawning correctly
* Stopped some pickables from scaling above max stack with resource rate modifiers
* Mobs spawned by bosses will now aggro the player even when playing with the passive mobs modifier since the boss already was aggroed
* Reduced HP on mini-bosses spawned during Hildir events by 50%
* Brenna is now more resistant against knockbacks
* Ballista updated to accept trophies from the Hildir’s Request bosses
* Fixed rare crash while respawning in an area at the same time as monster dies in multiplayer
* Fixed issue with the Elder and Moder triggering incorrectly when using player based events
* Item tooltip will be displayed when hovering while dragging another item
* Replaced all texts fields to be clearer and more optimised
* Replaced all text input fields with new component to work on all platforms
* World modifier tooltip has background now
* Fixes to vegetation shader
* Added click sounds for ingame UI
* Fixed keyhint for adding a server
* Added some missing keyhints
* Player position is saved on manual save
* Clicking outside map pin input closes input field now
Xbox:
* Added auto-run toggle to accessibility settings on Xbox
* Opening cheat console no longer hides UI
* Changing snapping doesn’t make you fly down anymore
* Chat no longer opens when opening info panel
* Opening settings for the first time no longer freezes the game
* Camera is now locked when placing a map pin
* Using a vegvisir with a controller no longer pings
Star Citizen Alpha 3.20: Long Term Persistence Update
Alpha 3.20.0 PTU.8701927 Patch Notes
Alpha 3.20.0 PTU.8699905 Patch Notes
Mercury Star Runner - Silver Spark Paint- Paints / Prix : 0$ TTC
Hercules Starlifter - Cerberus Paint- Paints / Prix : 0$ TTC
Eclipse - Knockout Paint- Paints / Prix : 0$ TTC
Greetings Exiles,
As the Stygian Empire slithers ever deeper into the Exiled Lands, blades quiver in anticipation of spilled blood.
Age of War – Chapter 2 arrives on September 21, with a ground-up revamp of the purge system, improved loot across the entire game, a new Battle Pass, and a bunch of other improvements and bug fixes.
In today’s deep dive into the new purge revamp, we’ll walk you through a purge from start to finish and show you everything you need to know to head into the new update with your weapon swinging.
The Path to a new Purge
For those new to the feature, a purge, currently, is when a group of NPCs attack your base when you reach certain thresholds of activity in the game. In Chapter 2, we’ve completely redesigned and significantly expanded purges.
We’ve had our eyes on this feature for a long time, knowing it didn’t live up to its full potential. But to truly do it justice, we needed more than a single update. To improve purges, we needed to introduce additional new supporting features.
With the Age of War, we saw our chance. In Chapter 1, we introduced clan hoards, an integral part to the purge system. For a primer on clan hoards, you can take a look at the blog we released on the subject.
War on Demand
Your personal trove serves as the centerpiece to the purge. It’s entirely up to you when you want a purge to begin. By speaking to your treasurer and proclaiming your wealth to the world, you attract the attention of the invading Stygians. The bigger your hoard is when you make your proclamation, the more challenging the purge will be, which will in turn improve the potential rewards.
Threat level currently ranges from 1 to 10, but we might expand this in the future. Other factors, such as how many players are defending and how many followers you have, also have an effect on difficulty, but won’t be reflected in the threat level. In harder difficulties, you would do well to bring allies into the fight.
Before you go proclaiming your wealth, you may want to consider your base defenses. Build strong walls, funnel attackers into a kill zone, shoot at them from parapets, lay traps... it’s all up to you, and we’ve added some new tools into the mix. For the truly wicked among you, use the new burning siege cauldrons near gates and doors to give attackers as a neat skin-sizzling surprise.
We’ve also added a new type of thrall placement, making them guard a gate or door. The benefit of this is that they will no longer run off and leave the area unprotected. In Chapter 3, we plan to expand this to allow you to station archers on top of walls, effectively turning them into turrets.
Once you’re satisfied with your defenses, it’s time to spill some blood.
The Stygian Wave Rises
As soon as you’ve proclaimed your wealth, a Stygian war camp will form in the vicinity of your base. Since this camp is rather large, keep in mind that certain base placements may prevent purges from working, such as configurations which don’t have the necessary space for a nearby camp to form.
Waves of attackers will immediately charge from the camp. Thanks to the Stygian invasion of the Exiled Lands, purges now have a narrative foundation. In the lower difficulties, you’ll see more troops which have been forced into battle by the Stygians, such as Khitan Headhunters or even pirates. It’s only once you reach the higher difficulties that you’ll see more elite Stygian troops get involved.
With clan hoards introduced, purge attackers now have a meaningful purpose: your hoard. Should any of them reach it, they will pick it up and try to carry it to their camp. An armful of treasure means they aren’t prepared for an axe to the head however, so cut them down quickly and bring your treasure back before you are overwhelmed. Should they steal enough to be satisfied, the purge will be lost.
Although their goal is to plunder your hoard, they will still destroy anything and anyone that stands between them and their prize. Stay on the lookout for those that carry battering rams as they will make short work of even the stoutest of walls.
The waves won't stop until they steal enough, or you cut off the head of the snake. After defeating enough waves, the Hand of War emerges from the camp and challenges you. He’s not one for honor, so the waves will keep coming as you try to deal with him.
If you can defeat the Hand of War, victory is yours.
The Spoils of War
During the purge there is no loot, letting you focus on the battle instead. Looting comes only with victory. Make sure to get the key from the Hand of War and unlock the chests in their war camp. Overall, the rewards for defeating a purge are significant, and with higher difficulties, they only get better.
Keep a lookout for Stygian prisoners, those who refused to fight for the empire. Among them is Isscar the Sellsword, a new NPC vendor that takes treasure as payment. Stock up on valuable traps, arrows, explosives, and more for future purges. Most notable is the new mercenary banner, a consumable item which lets you summon various mercenaries to temporarily fight for you wherever you place it.
Giving You Control
Thanks to these changes, purges can now be triggered when and if you like. They are entirely optional and their difficulty is adjustable. Overall, they are now an entire reward loop, a source of valuable loot and thralls that you can repeat whenever you like.
The goal is for purges to be an activity you want to repeat, for two reasons: they’re consistently fun, and they have compelling rewards.
Chapter 2 and Beyond
We haven’t even released Chapter 2 yet and we’re already excited about Chapter 3. We briefly mentioned stationary archer placements on walls, and we also plan on introducing more siege equipment, variety, and other features which weave into both clan hoards and purges.
Purges are only part of the Chapter 2 update coming September 21. We’ve also improved loot across the entire game, making it more immersive, logical, and rewarding. We’ve sprinkled in several additional improvements, such as a smoother combat experience with improved stagger consistency and fluidly adjusting the direction of your attacks.
We also have a brand-new pyramid building set and a boatload of other cosmetics coming in the Battle Pass and Bazaar.
We look forward to seeing all sorts of crazy base setups and desperate defenses when the update comes out on September 21.
Until next time, Exiles